Warhammer 40,000 Inquisitor Martyr is one of the latest games set in the Warhammer 40,000 universe being developed by Neocore Games. Having worked on titles like King Arthur and The Incredible Adventures of Van Helsing they seem like a good fit to be developing the action RPG that is Warhammer 40,000: inquisitor – Martyr. I was lucky enough to get to see an early build at Gamescom 2016 and get hands on with it as well.
Now firstly it’s worth noting that what I was able to see and play was a very early build of the game. I was able to see a presentation about the Warhammer 40,000: Inquisitor – Martyr before then getting to play the demo that was shown off. The game will put players in control of a powerful Inquisitor that will travel the stars and fight against hordes of Heretics, Mutants, treacherous Xenos and the Daemons of Chaos Gods. All of this action will take place from a Diablo style gameplay viewpoint that gives you a great sense of all the action that unfolds before you.
Now Warhammer 40,000: Inquisitor – Martyr uses randomly generated levels to help keep the world’s you’re explore fresh and new. As you move through the open world and take on missions you will visit a number of different locations each with there own theme and style. This means that no two levels will be the same and add to the games play value. What was surprising even in this early build was the level of detail within the environments and just how pretty they were before and after being covered in blood.
The game features a cover system of sorts as well for enemies so your be needing to blow up and destroy a number of different parts of the locations to help aid you in the fight. Maybe bringing down a few pillars will help to take out some of the enemies in front of you and give you a new angle to attack from. There is a lot of tactical and creative freedom within the levels of Warhammer 40,000 inquisitor Martyr.
The gameplay of Warhammer 40,000 inquisitor Martyr has you running, gunning and slashing your way through enemies as you use skills and weapons to deal out the pain. A personal favourite was just being able to run in and hack through three or four enemies at once and once the blood fill the room.
It’s simple but effective things like this that make the game just that bit more enjoyable. The developers did mention that they plan to implement a system that allows you to target and destroy select parts of an enemy as well to add to the tactical level of Warhammer 40,000: Inquisitor – Martyr. The demo that was available at Gamescom had two playable characters each with their own play styles and option available to take into combat.
What made Warhammer 40,000: Inquisitor – Martyr a bit awkward though was watching the demo played flawlessly before jumping into the same demo myself. I wasn’t able to do the run as clean as the developers but it was still a lot of fun to experience the demo and bring down some Heretics.
The developers even mentioned that Warhammer 40,000: Inquisitor – Martyr will get a number of free download content patches to add more to the world and will be delivered in the form of seasons so that you can keep playing even past the main story. Though the demo I played at Gamescom was a little bit basic I can see the potential here with Warhammer 40,000: Inquisitor – Martyr and it’s a title to watch for sure.