Remember when we all thought No Man’s Sky was going to be this incredibly immersive space exploration game where players, no matter how impossible, had a one-in-a-million chance to actually meet? Haha yeah, me too. Well, according to Sony, there’s a chance that No Man’s Sky could become the game we thought it was going to be in the first place.
Hello Games have pretty much been silent since the launch of No Man’s Sky, despite drafting in a community management team. The reason for this is likely due to the team scrambling to make the game into something worth shouting about.
According to Sony Interactive Entertainment executive VP and COO Shawn Layden, that’s exactly what they’re up to.
“Hello Games, Sean Murray and his team, had an incredible vision for what they were going to create,” Layden told YouTube Gaming. “Something never done before and a very small team had a very huge ambition. They’re still working at it, still updating it. They’re trying to get it closer to what their vision was.”
Layden also added that while Hello Games didn’t “get all the way”, Sony isn’t going to start commenting on how they work.
“We don’t want to stifle ambition, we don’t want to stifle creativity, we don’t want to put people into slots where they must execute against an action adventure path or a fighting path or a shooting path and perhaps over time it will reveal itself to be all that it can be,” he explained. “No-one in development wants to say that they can’t do a thing, right? No-one wants to tell someone no, I can’t do that for you. People really try. Looking at different industries I’ve had the privilege of working in, the games industry is where everyone has the courage to say yes. They want to try and realise their ambition, they want to try and make that vision.”
Basically, Hello Games are busy working on features which really should have been included in the game at launch. Though this radio silence isn’t really going to keep people listening.
Do you still play No Man’s Sky? If so, why? What brings you back to the game?
You can check out the full interview below: