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Ninja Theory’s Hellblade: Senua’s Sacrifice Reaches Alpha

Hellblade: Senua’s Sacrifice, Ninja Theory’s long-awaited action RPG has reached its alpha testing stage following a recent delay in December of 2016. This means the game is now internally playable from start to finish.

Earlier today on the PlayStation Blog, Ninja Theory announced that the game, which has been in the works since 2014, has reached the alpha stage of the game-making process. Dominic Matthews, part of the product development team at the studio, took this opportunity to elaborate on what this milestone means and what Ninja Theory needs to do, moving forward, to keep this game on track for release later this year.

“Some parts of the game are starting to look and feel just as we envisioned, whereas others are still only built to a basic level. The important thing at this stage is that all the areas of are laid out and the design clearly defined”, said Matthews.

He went on to say that all their mo-cap has been shot and is in the process of going into the game. The gameplay mechanics are finished and being refined and that the games music is completed and currently being mixed into Hellbade’s soundscape.

The upcoming action game is based on Celtic mythology and explores mental illness. Ninja Theory also had the rare opportunity to collaborate with Epic Games to further advance their motion-capture technology for the industry, which was also a reason for the games delay.

With Hellblade in it’s Alpha stage, it won’t be surprising if we see gameplay of it at E3 later this year. For those of you that aren’t aware of the project, check out the video below!