Square Enix Collective has today announced that they’ve penned a deal with Derby-based Bulkhead Interactive to exclusively publish Battalion 1944.
After a successful Kickstarter campaign, Bulkhead Interactive have been hard at work developing their old-school WW2 shooter, Battalion 1944. We’ve heard little from the studio since, however today comes a big announcement for the studio as Square Enix Collective, the platform which brings some fantastic indie titles to the market, will be exclusively publishing the game to PC, PlayStation 4, and Xbox One.
This is a continued relationship between Square Enix Collective and Bulkhead Interactive as their last game, The Turing Test, was also published through SEC.
“From having partnered with Bulkhead before on the hugely successful The Turing Test, we know they’re a very talented studio making great games”, said Phil Elliott, Director of Community & Indie Development at Square Enix® Limited. “We trust Joe and the team as we know what they’re capable of and we see them actively listening to their community. Our relationship is built on a foundation of minimum publisher interference with maximum support where needed. We’ll help nurture and grow the community while Bulkhead can focus on crafting a fantastic FPS experience with Battalion 1944”.
Battalion 1944 is set to recapture the core multiplayer shooter gameplay of yesteryear bringing players back to WW2 this time using up-to-date industry technology to create not only a visually appealing game but one that brings a fantastic multiplayer shooter to current-generations.
“We received some strong offers from other very big publishers on Battalion 1944. But ultimately, the one team that really stood out for us was Square Enix Collective”, said Bulkhead Interactive’s Senior Game Producer Joe Brammer, “Why? Because they published our previous game, The Turing Test on PC, so we’ve gotten to know them well and that means we know how they work. Crucially, we know that the relationship will be based on trust; and that’s something which works both ways”.
Joe continued: “On the one hand, we know that Phil and the team will come to us with suggestions or ideas but they’ll leave us to make the creative decisions. On the other hand, from past experience we know they’ll trust us (as FPS players) to make those decisions in the best interests of the game and its community and that we’ll keep our heads down, work hard, and design the best game possible. Not only that – and it shouldn’t be assumed even now – but the deal enables us to keep all IP rights to Battalion, and it was exactly the same thing with The Turing Test. So what Collective is doing is helping us build a sustainable business”.
In light of the announcement, a brand new video has also been released which sees the team at Bulkhead explain in more detail why they went with Square Enix Collective.