When Star Wars Battlefront launched late in 2015, it was praised for its authenticity and attention to detail. The team at DICE had painstakingly recreated environments from the original trilogy, using assets from the movies themselves. The game was Star Wars through and through, from the sound design to the iconic locations, it was in many ways what fans had hoped for.
Despite everything the game did right though, there was a feeling that a lot was missing. In order to tie in with the release of The Force Awakens, many things were removed from the game to save time, most notably a single player campaign. Gameplay also felt rushed and unnecessarily simple, with a lack of any real depth to the shooting mechanics or the weapons themselves. A lot of this was rectified by the addition of the many DLC expansions for the game. The end product looked very different to how the game launched and felt like more of a complete package.
For me, this final version of the game showed me the potential of the franchise and made me curious for more. A sequel is slated for release later this year and has already been confirmed to include a single player campaign.
So I’ve come up with a list of 7 things I would love to see in Star Wars Battlefront 2, when it releases later this year.
Locations from the Prequels
Okay, this one is a hard sell, solely for the fact that the prequels are irredeemably bad and should never be mentioned ever again. But hear me out. Some of the locations of the prequels would be awesome to see in the new game. Fighting through the seedy underworld of Coruscant would be awesome. As would navigating the ever changing volcanic terrain of Mustafar. Also any opportunity to include Darth Maul as a playable character is fine in my book.
Characters from the New Trilogy
Kylo Ren, Rey, Poe and sassy old man Solo would all make great additions to the game. Assuming the sequel ties in with the release of Episode VIII, it would be great to use assets from the movie. While we have already explored Jakku in the original game, there are still plenty of locations from Episode VII we have not visited. Takodana, Starkiller Base and Luke’s new Jedi temple would all make great locations to play through.
While I appreciate EA’s decision to make Battlefront accessible to new players I truly believe that they went too far and completely neutered the shooting mechanics first time around. I’m not asking for the game to be made more difficult, just for there to be a little bit of skill involved with the aiming. And while we’re at it, more weapon variety would be great, not just variations on the same blaster.
More Space Combat
One thing sorely missing from the first game was the ability to engage in dog-fights in space. It’s amazing that something so inherently, well, STAR WARS was left out of the original game until the death star DLC. Changing this and adding space battles into the new game would be a great way to add a new level of skill to the vehicular combat. We could still keep the battles over the ground maps, as they certainly have their place too.
Virtual Reality Support
The Rogue One DLC which released last year came with a VR mission, built from the ground up and we were all completely blown way. The X-wing mission truly captured what it was like to fly one of the iconic craft and certainly left me wanting more. But I’m a realist, I know that wanting more VR DLC may be pie in the sky but perhaps just one mode dedicated to VR dogfights would be game changing for the franchise.
While Battlefront absolutely nailed the dog fighting first time around, there was a sense that more variety could improve the game. Ground vehicles were noticeably absent (not including the speeder bikes of course), meaning that the game relied heavily on infantry based combat. DICE are no strangers to large-scale vehicular warfare, perfecting the formula with their Battlefield series. Tanks, speeders and airships would make a great addition, and could warrant the inclusion of a clone wars-centric map.
A Memorable Story Campaign
Last Year’s Battlefield 1 did something very interesting indeed, in terms of its story. Choosing to forgo the usual linear full length campaign, and focusing on a variety of vignettes, proved successful for the game. I would love to see this formula applied to the Star Wars universe. Perhaps you play an X-wing fighter on Takodana. Maybe you take on the role of one of General Grievous’ guards. Or maybe a stealth based mission involving Rey’s mission to escape the Starkiller Base. Hell maybe you play as a Gonk droid cruising around Tatooine. The possibilities are literally endless and provide the opportunity to shed light on previously untold stories in the Star Wars universe.
More than anything else though, I would like to see a full game at launch, not one completed later down the line. I have faith in the team at Dice, after all they already have the engine now, and suspect that they will deliver the game they promised first time around.
We will have to wait and see what Star Wars Battlefront 2 has in store later this year. Until then, let me know what you’d love to see in the sequel, and may the force be with you.