Creator of DayZ took to Microsoft’s stage at E3 in 2015 to announce Ion, a “game that’s not a game” that’ll be a huge universe “not based on scripts or quests, but laws of physics, biology, and chemistry.” That game was called Ion, and as of today, that game is no more.
Ion had been in development for a year at that time and was a collaboration between Hall’s new studio, RocketWerkz and Improbable, a UK-based company developing the SpatialOS game engine. This engine allowed the game to have a massive interconnected universe that had fully simulated environments. It was incredibly ambitious, however after 2015’s announcement it all went quiet.
Now, thanks to some digging by Eurogamer, we’ve heard form both Dean Hall and Improbable and unfortunately it seems the game is dead.
According to Improbable a lot has changed since the game was conceived and that the company “is not currently working on Ion,” later adding that they “currently have no plans to develop or release a game ourself”. The focus for Improbable is getting SpatialOS available to developers.
As for Hall, his response is a little more honest saying to Eurogamer that “we’re not actively working on Ion, no,” adding, “I am not involved in that, no. Nor is RocketWerkz studio in New Zealand.”
It seems Hall had been off that particular project since he moved back to New Zealand in August-October last year. He then adds that “Ion could only happen with a company like Improbable, with the scale of technology like that, and that’s not a game we could do alone.”
With Improbable having more focus on SpatialOS, it looks entirely likely that Ion is no more. It seems it’s just another case of Dean Hall over promising and under delivering.