Darwinian survival platformer Rain World has received its first post-launch update, ironically within the time of me submitting my review and it going live on site – isn’t that just typical?
Personally, I was besotted with the sumptuous hand-drawn visuals and the enthralling sense of discovery and wonder, yet felt the game was somewhat marred by the fiddly controls and some aspects of its difficulty and learning curve. You can read my full review here.
I’m very happy to say that the update brings some welcome balance tweaks and bug fixes, including some of the things I took umbrage with. This is what Videocult had to say about the patch:
“This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!”
In particular, you can now breath for longer while submerged and a subtle backlight means it’s easier to see when swimming in darker areas. Also, resources such as food, pearls and karma flowers are now more abundant in certain areas, they’ve lowered the karma threshold for entering some regions, disconnected exits will no longer snag you, and map progress is kept between deaths.
I’ve had a go since the update and these changes do make life as a slugcat a little easier and less frustrating. Anyway, it’s great to see that Videocult are responding to player feedback. They also reckon that more patches and content is on the way and are encouraging players to keep sending in the bug reports. You can see the full change list here.