I think we’ve all been there; losing game after game, watching your SR plummet and feeling the heat of your hopes and dreams bursting in to flames. The Overwatch community have taken the term ’tilt’ and applied it to a losing streak caused by being increasing frustrated with things not going your way. It’s a vicious cycle indeed, and something that Blizzard have been taking a look at improving for all our sakes.
Principal Designer Scott Mercer posted on the Overwatch forum yesterday explaining a slight tweak to win/loss streaks whilst playing competitive: “we’re changing the tuning of the streak multiplier to be quite a bit less aggressive. You now need to win or lose more games in a row before any multiplier is used, and it scales up at a slower pace.”
So, traditionally if you won or lost a few games in a row, the game would start to scale that amount of SR you received after the match was over. This was to ensure everyone was at their correct skill level in the fastest time possible, it also hampered people ‘smurfing’ (creating a new account so they can play with people potentially less experienced, or with a lower skill level) by accelerating their rise to Gold/Platinum/Diamond, etc.
Scott mentions that natural win/loss streaks should be affected much less with this tweak so if you do start to tilt, your rank shouldn’t take too much of a bashing.