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The Indie Fix: oQo

Circles within circles within circles of circles.

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Welcome to The Indie Fix, where we delve into the exciting world of indie gaming to have a gander at promising works in progress, weird and wonderful freeware offerings, or recently published games that may have slipped under your radar!

This week we’re taking a look at indie game oQo. The game is self-described as a “soothing 2D puzzle game”. Currently in development, the demo of the first 10-15 levels is available for free. You can download it for most platforms or play within your web browser.

You play as a pointer who can, for all intents and purposes, ‘ride’ the outline of circles. Your objective as this pointer is to cross from the orange semi-circle on the left-hand side of the screen to the orange semi-circle on the right-hand side of the screen. Regular white circles act as a ride/bridge for your pointer but are generated at different pre-determined speeds meaning there is usually only one way to complete a level.

It sounds simple, right? But, there’s more. The interesting part of this game is that different coloured circles have different way of interacting with your pointer. I’ve already explained the regular white circle, but other types include purple circles (that slow down massively once you’re riding them), green circles (that your pointer can’t move along once it has connected) and black circles (that you have to avoid because DEATH).

The way the game encourages you calculate the correct way to beat a level can be quite addictive. While the demo levels are relatively simple, it’s easy to see how this game could become devilishly complex as you progress through. I actually think it would work really well as a mobile game once the full version is released and the developers have more time on their hands. It looks exactly like one of those games you see someone playing on their commute and tell yourself you’re not interested in, only to go home that night and furiously scour the internet until you find it yourself.

The colours at the moment are very bright and vibrant and look good on the screen. That said, the developer is very clear upfront that the graphics and appearances are likely to change in the final iteration of the game. A little disappointing perhaps (as it looks good already) but actually, looking at the updated screenshots on their Facebook page I think the final version will look amazing. It does essentially mean that the demo of the game is just a proof of concept at the minute – which is fine by me, because this concept really proves itself.

You can follow the game’s progress on Facebook and Twitter and if you’re interested in playing this demo yourself you can download or play it here.

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