This morning CI Games announced its future strategy for the company following the launch of Sniper Ghost Warrior 3, with a few hints on what the company play to work on moving forward.
Sniper Ghost Warrior 3 wasn’t exactly the best entry into the series. With such a huge shift in focus and a massive open world, the team seem to have bitten off a little more than they could chew. The game did feature a massive open world but it was lifeless and somewhat empty.
In a statement this morning, CI Games addressed issues with Sniper Ghost Warrior 3 as well as revealing their commitment for future titles. While the company will continue to work on Sniper Ghost Warrior 3, they’re also committed to producing a sequel for Lords of The Fallen.
Chief Executive Officer Marek Tymiñski touched upon the release of Sniper Ghost Warrior 3 saying:
“We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better.
“When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.”
Fortunately Tymiñski and the team have learned from their mistake, and plan to move forward by avoiding attaching any “AAA” tag and plan to work on a brand new tactical shooter with focus on gameplay, some key mechanics, and much more.
“All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project. We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game,” he continued.