Kingdom Hearts 3 finally has a release window of 2018, but why has it taken so long? Director Tetsuya Nomura explains why in a recent interview.

At D23 Expo this past weekend we got the news we’ve been waiting for, for some time now. Kingdom Hearts 3 will be launching in 2018. It could still be well over a year at this point, but at least the end is in sight.

But we’ve all been wondering what took so long? Speaking with GameSpot, game director Tetsuya Nomura explained all:

“There was a decision made to change to an external [engine]…Unreal Engine 4,” he said speaking through a translator. “So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

It seems there has also been resources challenges within Square Enix following the decision to change to Unreal Engine 4 which have also had an effect.

“We had a plan of the period that it’s going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources,” he said. “We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately timing did not work out. So we had to make due with the timing that was appropriate for the company…the company makes the decisions, so unfortunately sometimes it is out of my control.”

Nomura also wanted to add that there are no problems within the development team, things have just happened which are completely out of their control.

So there you have it, it’s taken so long due to a combination of engine changes, time constraints, and other projects within Square Enix. Fortunately everything seems to be on track.

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