In a chat with Polygon at Gamescom 2017, Microsoft Studios Publishing General Manager Shannon Loftis talks about the announcement of Crackdown 3 at E3 in 2014, the best part of 4 years before its current release date of 2018, as being “a mistake”.
“I think we probably announced Crackdown too early” Loftis said to Polygon at Gamescom this week, highlighting that the game features 3 distinct game-modes and is in development with 3 different studios, Reagent Games, Sumo Digital and Cloudgine, and the delay until 2018 was a result of Microsoft realising they needed more time to make Crackdown 3 the title fans deserve
“We definitely underestimated the challenge of making sure the quality bar of all three of those modes was high and it delivers on what we need to deliver on,” Loftis Said to Polygon. “So we had to take the extra time, and make sure that we’re delivering the game the Crackdown fans want. It was a super hard decision to do that, and it was made harder because we announced the game.”
Loftis states that this is an area that the publisher wants to work on, and acknowledges that “in the past we (Microsoft Studios) have made the mistake of announcing some exclusives a little bit too early.”
Loftis ends on a reassurance the studio are “in this for the long haul, and we wanna make sure that not just in the spring of 2018, but in the summer, and in the fall, and the spring of 2019 that we’ll have great, unique, fun experiences for Xbox gamers.”
Crackdown 3 is currently set for release on Xbox One and PC in 2018.