Hello Games have detailed the big Atlas Rising update coming to No Man’s Sky this week and it brings with it the addition of multiplayer… kind of.

In Atlas Rising, players will find a brand new 30-hour story campaign, procedurally generated missions, and a weird sort of multiplayer mode that’ll finally bring other players into the game.

“Joint exploration” as it’s being called, will allow up to 16 other players to enter a game, however they won’t be as visible as you’d expect, rather they’ll be floating orbs in amongst the universe. “Glitches in the simulation have begun to appear” say Hello Games, these glitches will allow players to see each other as glowing orbs, and will be able to communicate via VoIP when they’re in close proximity.

You’ll need to be in exactly the right places for this to happen however, so don’t expect just to bump into people on the fly. However, with the addition of quick-travel portals, this might be a little easier.

Interestingly, Hello Games had this to add: “While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.”

As for the story campaign, this will focus on a brand new race which will introduce a new context, quest system, as well as a branching narrative to the game. It’ll also double the lore and interactions of the existing game. So those who are really into the game’s story will have much more to discover as they explore the game.

Other additions will include crashed freighters to loot, terrain editing, and the ability to summon your ship if you get a little lost.

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The full patch notes can be found on the No Man’s Sky website.

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