Bungie has announced that their latest game Destiny 2 has had over 1.2 million concurrent players in its first week. This is despite the fact that the game has not yet been released on PC, which is scheduled for 24 October, and so only counts for players on Xbox One and PS4.
Destiny 2 is not the first game to have reached this figure, games such as Minecraft and League of Legends reach this figure or higher on a regular basis. Overwatch boasted over 7 million players in its first week, over 5 times Destiny 2’s player count. Still, few could deny the impressive nature of this figure, especially with a release limited to consoles.
Players have already been eagerly awaiting the first rumoured DLC for Destiny 2, Curse of Osiris. Modern gamers are now used to expansions being announced so soon after release, and it is hard not to be cynical and ask why they simply did not include this content with the base game. Video games are a business though, and it seems as though this is not denting Destiny 2’s popularity one bit. We also do not know when Curse of Osiris is scheduled for release yet, so it might be a while till we can enjoy this new content.
Other news is that Destiny 2 will not support user made mods on PC, which will likely put many PC gamers off the title. Why are Bungie restricting this? Who knows. Maybe they feel the PC version would be given an edge over the console release, and they wish to focus on console releases in the future, or perhaps they want to release a lot of DLC and feel free mods may discourage players from purchasing them.
We do not know yet just how much money Destiny 2 has made in its opening week, but with over 1.2 million players it is safe to assume that Bungie have made a smash hit.