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EA Closes Visceral Games, Star Wars Game Changes Direction

Electronic Arts has this week announced that its shutting down Dead Space developer Visceral Games and moving current projects to other studios.

Visceral Games’ current projects include, most notably, the in-development Star Wars project headed by ex-Naughty Dog, Amy Hennig. This particular project is getting the most changes as it looks to no longer be a single player adventure game and will become another one of EA’s games as a service titles.

According to EA executive vice president Patrick Söderlund, a “significant change” is coming to the title due to feedback from players.

“Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace,” Söderlund said.

“It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

The game is also being significantly delayed from EA’s 2019 fiscal year to “indefinitely” as other studios from within EA take over development of the game. As for Visceral, EA are “in the midst of shifting as many of the team as possible to other projects and teams at EA,” however when asked about Hennig’s position, EA has stated that “We’re in discussions with Amy about her next move.”

This is incredibly sad news for those at Visceral as well as those looking forward to a decent single player title within the Star Wars universe.