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Sledgehammer Games has revealed that it’s decided to disable a number of features in Call of Duty: WW2‘s multiplayer mode in order to make the game more stable.

This weekend Call of Duty: WW2’s multiplayer experience wasn’t the most smoothest as there were widespread reports that players couldn’t access the mode due to various different server issues. Then players’ Headquarters, the games’ new social space where players can interact with others as well as open loot boxes among other things, became desolate. This helped with stability, but overall there was still big problems.

Sledgehammer Games revealed that the new solo HQ was intentional, and was just some of the efforts the developer is making to ensure a more stable experience for players moving forward.

In a blog post, the developer revealed that they’d seen an “extremely high volume of players connecting to our servers in a very short window” thus resulting in the above server issues. In order to combat this, Sledgehammer games has made a number of changes, some server side by enabling higher capacity load balancers, and client side by disabling Leaderboards and giving players a solo HQ.

Sledgehammer Games ensure that things will return to their normal operation shortly, and leaderboard stats are still being recorded and stored:

“Headquarters will return to its fully-populated, shared experience shortly. In the meantime, you can invite your friends to join your HQ experience at any time. Also, rest assured, your leaderboard stats are being recorded and stored, and leaderboard data will be reflected soon.”

In addition, a number of players were also affected by a rank drop during the various server updates. Sledgehammer has revealed that this issue has been resolved and has pledged to make things up to those affected by this problem.

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