Final Destination: The Game is probably the easiest way to describe Death Coming, a brand new puzzle game which has players taking the role of Death himself in order to save themselves. In this game, you’re tasked with finding potential accidents or strings of events that’ll cause the death to unsuspecting people in order to rack up a high score. It’s incredibly morbid and that’s the joy of it.
Death Coming is a game that doesn’t take itself seriously. In fact, the ironic thing about Death Coming is that it’s actually now available on Steam outside of Early Access despite still being an Early Access game. Why? Because the developers accidentally pushed the game out of Early Access when releasing a patch. The good thing is they understood the irony and asked that players be patient while they work as fast as they can to make the game great.
So to make things a little easier on the developers I’m only going to preview the game. We’ll revisit Death Coming in a couple of months and post a full review, but for now let me tell you a little about the game.
At first, Death Coming seems like nothing more than a mindless killing sim. You click plant pots to make them fall on the unsuspecting citizens below, you destroy the electronics of a lamp post to electrocute passer-bys, all with no real aim. But each level represents three high-value targets, those that are supposed to die that day. These three targets are usually a little more difficult to murder and require taking a few minutes to find a way.
Death Coming is a weird blend of puzzle and hidden object game with an unnecessary amount of death. Once you’ve taken out the three targets, you’re pretty much left aimlessly clicking certain parts of the level to trigger a reaction. Most of them are pretty obvious, but there are others which aren’t. This brings the hidden object element as the “hint” page just shows you blacked-out outlines of potential hazards. This is when the game becomes a little tedious.
The game does try to ramp up the difficulty on each level by introducing “Angels” into the game. These are patrolling little cherubs that have a cone of vision who put a stop to any dastardly plan you have in motion. This does at an element of tact, which is nice.
At first some of the deaths are pretty surprising, but once you’ve seen one level of creative deaths, you’ve pretty much seen them all. There are some very tongue-in-cheek moments which do dance on the line of disgust, like a moment where a “Supreme Leader” finds his matron in their dildo-littered sex dungeon getting busy with his Secretary only for him to get his guards to shoot them on sight. But I think that’s the point of this game; to be somewhat controversial.
In some ways the game kind of misses the mark. It’s not overly humorous, it’s not grossly morbid. It sort of sits in the middle, which isn’t necessarily a bad thing, but at this point it feels nothing more than a thirteen-year-old giggling at farts. The puzzle elements are there, but once the main tasks have been completed I found myself aimlessly clicking at objects in the hopes that they’d trigger some sort of action.
Death Coming does have a good concept at the moment, but I feel the game needs a few more puzzle elements being added once the player has killed the first three targets. While there are plenty of things to interact with on each level, some additional puzzles for other unsuspecting victims would make this game a hell of a lot more fun.