Star Wars Battlefront 2 has come under heavy scrutiny following its release on EA Access, so much so that the company has taken action.

In the latest blog post over at EA’s Star Wars Battlefront 2 blog, EA have announced that new prices for the game’s Major heroes have been implemented following feedback from the game’s release:

“Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you,” stated EA. “We’ve stayed true to that with the closed alpha, through the beta last month, and now our Play First Trial. That continues as we move towards worldwide launch this week, and we’re making adjustments to the game based on player feedback. That includes a substantial change we’re making today as we’ve been monitoring things during the Play First Trial. We used data from the beta to help set those levels, but it’s clear that more changes are needed.

“We’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits, Emperor Palpatine, Chewbacca and Leia Organa for 10,000 credits and Iden at 5,000 credits. Based on what we’ve seen in the Trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players. The change will be live today, with an update that is getting loaded into the Play First Trial and also the full game when it launches.”

It seems EA is willing to listen, but only after players kicked up a storm on reddit. The statement certainly seems to be covering their own backs, and reinforcing the rhetoric of achievement. There’s nothing wrong with achievement, but when said achievements can be completed with the use of real world currency, the lines start to be blurred.

Star Wars Battlefront 2 is set for full release on Xbox One, PlayStation 4, and PC November 17.

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