LawBreakers publisher, Nexon, has stated that PlayerUnknown’s Battlegrounds is partially to blame for the game’s poor performance.
While many critics sung the praises of Boss Key Productions debut shooter, LawBreakers, we found it to be pretty poor in terms of engagement and gameplay. Many other players thought this too seeing how the game on PC died a pretty quick death, and there’s a reason, according to publisher Nexon, and it’s not because the game is poor.
The publisher revealed that their third quarter earnings had suffered somewhat thanks to low sales of LawBreakerss. Addressing this particular issue Nexon pointed the finger elsewhere rather than at the game itself.
“Our results in North America in the third quarter were below our outlook, mainly due to the sales from Lawbreakers being below our expectations,” reads the report.
“We had very high expectations for its launch; however, the timing of its launch turned out to be unfortunate, specifically the blockbuster PC online game PlayerUnknown’s Battlegrounds came out right about the same time, making the market environment very tough for first-person shooters in general and for Lawbreakers,” it continued.
Interesting they say that, considering Ghost Recon Wildlands, another shooter (albeit third-person), launched in March last year around the same time as PUBG, and managed to find its way on the Steam top selling games list of 2017. Another interesting point is that LawBreakers didn’t launch until August, 2017 four months after PUBG hit Early Access. Sure, the game didn’t become an overnight hit, but it seems a little far-fetched to blame one game for another’s failures.
Elsewhere in the report Nexon revealed that LawBreakers was responsible for the majority of impairment loss – basically it lost more than it earned – and the company’s CTO Shiro Uemura said “we will not be accruing any other impairment loss pertaining to LawBreakers in the future.”
What this means for LawBreakers from here is currently unknown, but it’s highly likely that the game will either be shut down or sold to someone else.
As for how much the game has lost, Nexon didn’t go into to much detail, but they did state that the game “accounts for the majority” of their third quarter expenses, the sum of which was $32.6 million, so that’s a pretty dramatic loss, if you ask me.