Earlier today, organizers for the fifteenth annual Games for Change Festival announced more featured panels and programs that will be taking place during their June festival.
These newly-announced panels showcase an even wider variety of topics than what has already been shared with the public. This announcement seemed to focus primarily on panels regarding education, such as the Discovery Tour by Assassin’s Creed: Ancient Egypt panel, which will feature Maxime Durand discussing his role as Assassin’s Creed Franchise Historian at Ubisoft Montreal and the development of the new educational mode of Assassin’s Creed: Origins of the same name. Another panel seems to focus on the education of gamers themselves: “ETC Showcase: The Brink, by NEWSCAN” is a crowd gaming experience that “explores the intersection of fake news and social media,” developed by a team of graduate student from Carnegie Mellon University’s Entertainment Technology Center.
Another panel will be taking a hard look at the WHO Gaming Disorder classification. Panelists (Kelli Dunlap, Lindsay D. Grace, Victoria VanVoorhis, and others) will address claims and actions made by WHO and scientific communities with up-to-date research findings and other pieces of evidence and knowledge on the subject of videogames.
There will also be a series of thirty minute sessions throughout the course of the show which will act as opportunities for attendees to hear how the funding process works within different federal agencies. Each session only allows thirty attendees each, so if you have a serious interest in the topic for a project you have in mind, make sure to plan ahead to assure a spot!
The final panel announcement for this round was the Festival’s founder’s panel, which will look back on the last fifteen years of the fest and goals for the future with founders Benjamin Stokes, Suzanne Seggerman, and Barry Joseph, as well as past executive director Asi Burak. Running in line with this theme, there will be a workshop to create a pop-up museum that will also celebrate the history of the festival. The workshop will include exhibit design, writing copy, and creating narratives. Attendees of previous years’ festivals are also invited to submit items to put on temporary display!
Games for Change, the organization behind this festival, was founded in 2004 and encourages game creators and social innovators to “drive real-world change using games and technology that help people to learn, improve their communities, and contribute to make the world a better place.” The group encourages the exchange of ideas and resources from both experienced, professional game developers, and students just starting out.
The Games for Change Festival 2018 will take place from June 28 to June 30 at Parsons School of Design in New York City. Tickets are available here for each day or all days in a package, with discounts for educators and current students.