Warhammer 40K has a deep and extensive lore with a huge number of games across all kinds of genres dedicated to it. Mechanicus is one of the latest entries into the 40K universe which sees the player take control of the Adeptus Mechanicus. Warhammer 40K Mechanicus is a turn-based tactical RPG approaching the beta stage after 2 years of development, and the progress so far is staggering.

Warhammer 40K Mechanicus features fully customisable unit classes, allowing you to develop your characters to suit whatever combat situation you require, which can be further enhanced with the fully customisable equipment management system. Tuning your character’s equipment and class upgrades to turn them into the perfect soldier will undoubtedly play a huge role in the full game, with each character having a host of different equipment slots and implant attachment points. Every equipment change and upgrade comes with it’s own unique visual change, immaculately well designed in keeping with the 40K aesthetic.

Not only are the characters fully customisable but so is the main campaign as there are a number of different main mission paths that depending on progress alters the final outcome of the endgame sequences. Mechanicus boasts 4.5 different endings, what exactly the 0.5 ending is remains a secret that players will have to uncover when the full game is released. With full support from the authors of the Warhammer Black Library the campaign is certain to satisfy any 40K fan.

E3 2018: Warhammer 40K Mechanicus Features an Incredible Amount of Customisation - n3rdabl3

Warhammer 40K Mechanicus features a number of unique gameplay mechanics, especially it’s rogue-like qualities that come in the form of procedurally generated dungeons that explored room by room. Throughout these expeditions players will encounter unique events that trigger when moving room to room. As the player progresses deeper through one of the Tombs the difficulty of the encounters will increase, bestowing buffs upon the enemy and triggering environmental modifiers and traps. As the difficulty increase however, so do the rewards for plunging deeper.

The Canticles feature allows players to activate a collection of different beneficial buffs, rotating them out each turn in the full game. Players will be able to change which Canticle is active each turn, but unable to select the same one twice in a row, this allows for greater tactical advantages and planning, utilising defensive buffs when manoeuvring units then switching to a damage modifier when everyone is primed to deliver a devastating strike against the enemy.

Warhammer 40K Mechanicus is also unique to similar titles due to the fact that attacks always hit, damage is avoided by making use of damage mitigation factors such as armour and buffs. There are two forms of armour, ranged and melee, which are applied to any incoming damage in order to reduce the impact of an attack. These can be further improved on-mission with the application of buffs via either Canticles, Prayers or skill actions. This unique spin on combat leads to a far more tactical approach as your units are more than likely going to take damage whenever they are engaged, how much is entirely dependent on how well you manage the mitigating factors.

E3 2018: Warhammer 40K Mechanicus Features an Incredible Amount of Customisation - n3rdabl3

Such a mechanic may lead to lengthy turns at the beginning of an encounter, however this is aided by the number of Augmentations your character has access to. The more Augmentations available allows for more actions to be performed per turn, with movement being within a certain range, extending beyond that range will either require the use of a Cognition Point or have to wait until next turn.

Movement does not reduce the number of actions a character can use, but uses a separate pool of actions specific to the number of move tiles available. A character can move as many times per turn as they like, but each move reduces the available movement range by however many tiles were moved previously. This ensures that movements and actions can be performed separately and multiple targets are able to be attacked by a single unit each turn, exceptionally useful as the player’s forces are likely to be outnumbered more often than not.

Warhammer 40K Mechanicus is shaping up to be a fantastic entry into the Warhammer franchise with some interesting combat mechanics and deep, lore-filled story elements. Fans of the franchise would do well to watch out for the full release of Mechanicus!

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