While Gears 5 is still a way off of being complete, developer The Coalition have some goals set out.

With Gears 5 being shown at E3 2018, the game didn’t look dissimilar to previous entries to the series.

The reason for this, according to The Coalition, is that they’re specially targeting 60FPS. In an interview with Wired, studio head Rod Fergusson said that the team is set to have the game running at 60FPS across all game modes.

If that number flies over your head, Gears Of War 4’s multiplayer was the only thing running at 60FPS on console, with Horde and Campaign both locked to a silky smooth 30FPS. An Xbox One X patch came later to offer the option of 1080p 60FPS in Horde and Campaign.

“Our target is always 60fps, and we believe – with everything we’ve done, the learning we’ve taken from Gears 4, and the optimisations we’ve been able to do beyond that – that’s exactly what we’re going to be doing, 60fps at 4K,” said Fergusson

Thankfully, the same optimised coding will come over to the PC version of Gears 5, with Rod Fergusson saying that it’ll be built from the ground up with PC in mind

“You’ll be able to max it to quite high. It’s still reasonably early, but we can usually get to 120fps. It’s obviously going to matter what hardware you’re using to get that – but it’ll be able to scale up that high, [if] the hardware can push it.”

Gears 5 is set to release in 2019 for PC and Xbox One.

Does the idea of a solid 60FPS outweigh the lack of new dazzling graphics? Let us know in the comment section below!

Join the Conversation

Notify of