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More Information on Total War: Three Kingdoms

SEGA and The Creative Assembly have released some more information about Total War: Three Kingdoms, including the news that it’s being delayed until 2019.

I almost feel sorry for Creative Assembly. They remind me of a recovering addict, desperately seeking for an alternative time-sink to their habit. In the past few years, Creative Assembly have been pumping out games faster than Hollywood generates scandals, with us seeing Total War: Arena, Total War: Warhammer and its sequel, and Total War: Thrones of Britannia. Now, Creative Assembly are promising us Total War: Three Kingdoms, where we will be free to conquer all of China for the first time.

Personally, I feel that Three Kingdoms has had the choice of setting from the spin-off titles so far. While Arena was an experimental misstep and Britannia was an update of a previous entry (however much they tried to hide it, Three Kingdoms is taking us to a whole new setting. It is set in ancient China during the Three Kingdoms period (surprisingly), where the nation was split into three equally matched countries, all seeking to conquer the others. It is a truly fascinating story, and should serve to make the game a lot more interesting than a lot of previous entries.

Creative Assembly released a trailer, focusing on the famous leader Cao Cao. It may be shocking for Dynasty Warriors fans to discover he is not an ice-casting, sword master who can soar through the air, but in fact just a successful warlord. Still, Creative Assembly seemed determined in the trailer to demonstrate his character and give us a sense of his motivations. Hopefully we will see the same treatment given to the other leaders as well. Check out the new trailer below.

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One thing you may have noticed, at the end of the trailer, is the new release window for the game… “Spring 2019”. The game was previously scheduled for a “Fall 2018” launch. So there’s that.

With E3 just ahead of us, we are assured that we will see a lot more of the game soon. Hopefully, we will learn a lot more of how the game is played, though I feel the Total War gameplay is pretty tight already. All I want is for the setting to be allowed to shine, the aesthetic captured elegantly, and for the campaign to have functional, innovative mechanics so that we can immerse ourselves in the the fascinating world of Ancient China.

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