From Software’s upcoming title, Sekiro: Shadows Die Twice, is set to have no multiplayer, the developer has announced.

Most of the company’s previous work, notably the Souls series, have featured multiplayer at it’s core concept. Whether it’s via jolly cooperation when struggling with a tough boss, or by invading random players and ruining their day in the best way possible. Seriko is set to break this mold.

“This title is designed, from the beginning, to be a single-player experience,” From Software’s Yasuhiro Kitao said as part of a roundtable interview at E3. “As a part of that, one of the focuses of the game is, instead of having a choice between various classes from the beginning, you must play as a ninja. As a result, [the team] has really been able to focus in on what those mechanics are and make them as deep as possible.”

So, does that mean we’ll be having no online interactions in Sekiro: Shadows Die Twice?

“Yes. No online components.” stated Kitao. So everyone will, unfortunately, have to “git gud”.

Revealed during the Microsoft Xbox E3 2018 press conference, Sekiro: Shadows Die Twice is set to be published by Activision and will release on PlayStation 4, PC and Xbox One in early 2019.

Excited at the idea of a new franchise from the creator of the Souls games? Let us know in the comments below.

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