While speaking to GamingBolt, Capcom brand manager Mike Lunn stated that we’re not going to be getting a facelift with Resident Evil 2 Remake. The plan is to take the original foundations of Resident Evil 2 and create something that will cater to the fans of the original, while also making it accessible to newcomers.
“It won’t be faithful one to one,” Lunn said. “For someone that’s played the game, some people played it once and some people played it a thousand times because it’s their favourite game. For the people that have even played it a thousand times, we wanted it to feel fresh. That’s why we don’t call it Resident Evil 2 Remake. It’s a new game built on top of the foundation.”
Changes include the introduction of the Licker enemy as well as more obvious upgrades, like changes to puzzles. The core storyline will remain more or less the same, though the Zapping system has said to have been removed, meaning there is going to be some variation between the original PlayStation classic, and the upcoming remaster.
I’m excited to see how the game differs from the original. Hopefully, we get a few nods to Resident Evil 3: Nemesis, as they both take place at virtually the same time.
Resident Evil 2 Remake is scheduled for release January 25, 2019 for PlayStation 4, PC and Xbox One.