ONRUSH developers at Codemasters have apparently suffered a number of “decapitating” layoffs according to reports.
It seems the team formerly known as Evolution Studios isn’t having a good time. First, Sony shuttered the studio following the poor launch and performance of its online racer Driveclub, and now history is repeating itself as Codemasters are sacking staff, likely due to the poor performance of its arcade racer, ONRUSH.
According to Eurogamer, who has heard from a number of sources “close to the studio”, layoffs have hit staff including ONRUSH director Paul “Rushy” Rustchynsky along with other senior and junior staffers. The anonymous source used the word “decapitated” to describe the redundancies.
What’s more of a kicker, senior staff, and lead creatives are being required to re-interview for positions within the studio. There are also report of staff being shifted to other projects, as well as lack of communication between the Cambridge-based studio and Codemasters.
When Eurogamer approached Codemasters for a comment, the company responded with:
“It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start. As such, it isn’t appropriate to comment on day to day movement of staff changes.”
Is it “normal”? It’s not unheard of, that’s for sure, but I’d be pushed to call this normal by any sense of the term. ONRUSH might have had a bit of a tepid launch, but the game certainly has potential, one which I believed Codemasters would be able to pull off. I mean, come on, the game’s Ranked mode hasn’t even launched yet.
Codemasters has confirmed that post-launch content and support for ONRUSH won’t be affected by the layoffs, though I can’t help but feel disappointed by Codemasters for this news.