It comes as no surprise to anyone that The Division 2 is able to be played completely solo. Players are given the option of exploring DC completely on their own or with up to three other agents, much like its predecessor. However what is unique to The Division 2 is that player progress will have a clear and lasting effect on the world.
As the Agent completes missions, clears enemy strongholds and reclaims the city, the people and the city will adapt to these changes. Where was once an abandoned housing estate, may spring back to life with people moving back to the area thanks to access to a clean water supply or farmland opportunities. Game Director Mathias Karlson had this to say when speaking with ausgamers.com:
“The open-world is very important for us and in The Division 2 we’re making it much more alive. It’s running dynamic simulations of not just enemy factions but also civilians in the city. Out and about acting on needs and goals, which generates not just movement in the life around you but also activities in the space.”
The Division often had civilians wandering the snow-covered streets of New York but never really doing much. Even members of the JTF roaming the city became mostly background noise and just a figure to barrel past as you run towards the next objective. The Division 2 sets out to change that, making the civilians in DC actually have character and show that even though battered, the city is still very much alive. As you walk the streets players will be able to engage in more free-roam events and activities in order to help the population reclaim the city after the outbreak.
“And now in Division 2, you’re going to see a lot of [the] impact of your actions on the civilian side of the world; the people and these communities. You’re going to see a very direct impact of your actions both out in the world, in the living world system and in these [how] communities [function]. Which in turn is going to benefit you.”
Every in-game action will have an effect on the civilians living within the city, altering various different aspects of their presence in DC. Activities and missions will begin to alter where people live, what equipment they carry, their ability to hold territory and even help your agent in bringing DC back under control. This suggests that if the citizens of DC aren’t being sat idle, then neither will the enemy factions. Dynamic turf wars may break out across the city as reclaimed areas attempt to defend themselves from rioters, looters and whoever else wants what they have.
The Division 2 will feature a map much the same size as the first, however, it will house 20% more content at launch with potential expansion, much like the first game. Promising new content drops every 3-months after release will be instrumental in creating the dynamic, living city that is constantly changing under the influence of the Division agents and their actions.
Mathias commented on the multiplayer aspects by saying, “You can play through the entire story campaign into end-game and [then the] end-game [content], alone. [But] you can also do the same content [in] two, three, or four player co-op. Or eight-player co-op, two full groups in the raid if you opt into the challenge that we’re adding.” and that he believes there is no right or wrong way to play the game.
It’s important to see that player choices will impact the game in a far more meaningful way. The Division 2 looks to have learned from the mistakes of the past and built upon the foundations of its predecessor perfectly, offering more variety and more content outside of just playing and replaying the same scenarios over and over. Combining skills and specializations in new ways to create unique situations will be a large part of the end-game, leading to new challenges and tasks.
The Division 2 is set for release March 15, 2019.