Bloodstained: Ritual of the Night – the latest and greatest in the Metroidvania genre (or the “IGAvania” genre according to its Kickstarter page… we’ll see if that catches on) will be delayed until 2019.
An update on the developer’s Kickstarter page also detailed a complete cancellation of the PlayStation Vita version of Bloodstained, following Sony’s plan to discontinue all Vita production. No development changes were announced for the PlayStation 4, Xbox One, Nintendo Switch, Windows, macOS, or Linux versions.
Game director Koji Igarashi directly addressed the date push, citing necessary development changes following feedback from Bloodstained’s Beta Backer Demo, which was released earlier this year to Kickstarter donors. It’s safe to say that the development team is taking their fans words to heart. This practice has paid off recently for other developers, notedly Square-Enix, in their development of Octopath Traveler. An open survey seeking player feedback kept development transparent, and it seems to have paid off – a tactic that Bloodstained‘s director IGA seems eager to adopt.
The campaign earned well beyond $5,000,000, over ten times its initial funding goal. That backing is already being put to good use, by way of gaming-world star power; from guest artists, to sound composers, to voice actors, Bloodstained has attracted some of modern gaming history’s most celebrated artists. Names like David Hayter, Yoshitaka Amano, and Michiru Yamane may be familiar to any fans of Konami’s action-adventure hey-day.
The list of stretch goals on Bloodstained‘s Kickstarter is almost daunting. Everything from online game modes, to orchestrated soundtracks, to entirely new game modes were tacked on as the game earned more funding – and the backer rewards are even more ridiculous. Everything from recorded messages by voice actors, to replica jewelry like that found in the game, to portraits of your own dog drawn by the game’s lead artist were all up for grabs prior to the campaign’s end. With so much work to sink their fangs into, it makes sense that the developers might need a little more time.
The whole Bloodstained ordeal is immense. It’s overblown. It’s 100% IGA, but true Castlevania fans probably wouldn’t want it any other way.