Dead Cells released recently to a lot of fanfare, but Nintendo Switch users have unfortunately been handed a slightly worse version, as the Switch struggles to maintain a smooth frame rate.
Developer Motion Twin figured it wasn’t that much of dealbreaker during their internal testing, as opting to shove the Switch release back to fix the frame rate in Dead Cells seemed like a terrible idea. But vocal fans have caused them to change their minds and Motion Twin have changed their priorities.
Speaking on Reddit, Motion Twin stated;
“We’ve learned that just because we’re the developers, doesn’t mean we’re always right about our own game. So now we’ll put what we learned into practice, listen to your feedback and get to work fixing the problem right away. We’ve allocated all available resources to the issue (remember we’re a small team) and improving the performance on Switch is our main priority as of now.”
Unfortunately, it doesn’t seem like a patch is going to arrive quickly, as the obvious fixes have already been done.
“This leaves us with the big time consuming changes as well as exploring new possibilities which might really help, or not, we won’t know until we start,” the developers wrote. “Of course on console all updates must be certified before reaching you guys, which adds extra time between now and a potential fix. So to be clear we’re looking at November at the absolute earliest, if the god of game dev comes down from the clouds and blesses our guys right now. This is however as soon as it is physically possible for us right now.”
Motion Twin is also rescheduling their AMA session on the Dead Cells Reddit until next week so that fans can sort out questions to do with porting and optimisation. The Team has also stated that they plan on staying transparent during the development of the update.