Compulsion Games has detailed the Season Pass for We Happy Few as well as additional free content that’ll be coming to the game post-launch.
We Happy Few is set to hit Xbox One, PC, and PlayStation 4 this Friday, and for those wanting to go all-in they can purchase the Season Pass ahead of time that’ll grant them access to three content drops that’s set to expand the drug-fuelled adventure game. In addition, plenty of free content is in store for players, too.
Kicking off with the free stuff, because everyone loves a freebie; We Happy Few is set to receive a free Sandbox mode once the game launches. This “Infinite Mode” as it’s called will give players the chance to set their own rules for their adventure, whether it’s a huge world, less food, or extra danger, and a tiny world.
This is set to bring the game back to its Early Access roots, y’know, considering the game has taken a bit of a 180 from the game we originally saw. I digress. This mode is set to arrive as a free update to the game soon after launch.
As for the game’s Season Pass content. First, the Season Pass itself is only part of the Deluxe Edition of We Happy Few and cannot be purchased separately. Second, the Season Pass will include three content drops for the game: Roger & James in: They Came From Below!, Lightbearer, We All Fall Down. Details of each can be found below:
Roger & James in: They Came From Below!
- Precocious Roger and Impetuous James set off in search of adventure and love, only to uncover bizarre technology and a terrifying new threat. All is not as it seems. Or is it exactly as it seems?
- Heartthrob, artist, and personal trainwreck, Nick Lightbearer is Wellington Wells’ most celebrated rock star—but what truly makes him tick? Tune in to Uncle Jack’s late show to find out.
We All Fall Down
- Much like any well-worn happy mask, all societies develop cracks in their veneer. But that doesn’t mean you should go digging up dirt from the past. Right? *pops a Joy pill* Right!
We Happy Few launches on August 10 on Xbox One, PC, and PlayStation 4. Until then, why not occupy your time with an interview we did with Compulsion Games on the development process of the game.