Divinity: Original Sin 2 has been out for just under a year now, and has received high praise from the press for being rather bloody brilliant. Divinity: Original Sin 2 has now hit consoles, and comes with the swarm of updates added to the title with the Definitive Edition. Has the transfer to console dampened the game at all, and just what has the Definitive Edition brought to the table? Wait your turn and we’ll have a closer look.
Divinity: Original Sin 2 Definitive Edition brings a host of changes to the title, based upon both performance and fan feedback. Starting off, Larian Studios has given the game the required attention to ensure the title launches ‘Xbox One X Enhanced’ and ready for the PlayStation 4 Pro. PC players can also reap the benefits of the Definitive Edition updates before the master race complains. To achieve such an improvement, the developer has given the title’s physics engine an overhaul, making the game faster and more responsive. Many of the game’s surfaces and textures have received an overhaul, with multiple effects being replaced with more efficient, and arguably better-looking versions. Divinity: Original Sin 2 was not an ugly game by any means, but the Definitive Edition has a clear vibrancy to it that’s hard to ignore, and really helps to lift that game to the next level, even on an OG Xbox One.
Larian Studios also took the release of Divinity: Original Sin 2 on consoles as the perfect catalyst to address some of the critique the title received, most notably the third act, and the storyline for the beloved companion, Beast. Larian has given these areas a good once-over, altering the level design, beefing out storylines, and re-recording a frankly staggering 250,000 words of dialogue. Players can enjoy a nice tutorial deck at the start of the game, undoubtedly there to help those players on console who might not be as versed with the genre. Other areas of the title have been given some love also, so the game is sure to gain some additional replayability for existing players looking to explore the new changes. Larian Studios have even added an easier mode for those players looking for a less punishing experience. Or wimps, as we like to call them.
There has also been some nice quality of life additions made to Divinity: Original Sin 2. Gone is the combination of lore and questlines, opting to instead separate the two and thus remove a lot of the clutter and confusion. There’s also a nice party inventory, which allows you to see the whole parties inventory space, and even move multiple items across at once, a fantastic addition to the title’s usability. Overall, the title has seen an abundance of improvements within the creation of the Definitive Edition, to both ensure the smoothness of the title’s console release, and improve the experience for those who have played the title on PC since release.
As for the port, there was understandable apprehension going into an Isometric RPG on a console, just how would Divinity: Original Sin 2 manage to cram an entire keyboards-worth of controls into a controller-based scheme? Well, the nutters over at Larian Studios have managed it, and the title controls surprisingly well. The previously mentioned quality of life changes certainly help the matter, and with a combination of radial menus and drop-down windows help players to utilize whatever feature they require. It can feel a little laborious at first but quickly becomes intuitive. It’s genuinely impressive just how well the controls have translated over, taking typically complex mechanics and turning them into a action of a few buttons at most.
It shouldn’t be a surprise that the cursor accuracy is sincerely lacking in comparison to the PC release, but that’s very much a given from a controller. There are features, such as a tactical camera angle and character highlights, designed to aid the player’s recognition and accuracy, but you’ll still occasionally find yourself rushing a little and targetting the ground or your nearby ally. with a little patience, these can be avoided. The ability to scroll through nearby items and also perform a proximity search all help to alleviate these issues, meaning that despite apprehension, Divinity: Original Sin 2 Definitive Edition works fantastically on a controller.
The attention to detail that is present in Divinity: Original Sin 2 Definitive Edition is really something else, and continues into the title’s split-screen co-op. The screen splits seamlessly as your party separates, and comes together again just as smooth when you finally decide to stop dicking about. The title offers 2-player local, and 4-player online cooperative play, and thanks to the new additions, swapping character control is a doddle. Divinity: Original Sin 2 is a title you can comfortably sink hundreds of hours into alone, but the experience really does come alive with friends. There’s some fantastic cooperative play to be had with Divinity: Original Sin 2, giving players the chance to work together, go alone and even double-cross each other.
The last feature added to Divinity: Original Sin 2 Definitive Edition is the game’s Arena mode. This mode allows players to unleash their inner couch-general and craft strategies to conquer scenarios featuring up to four teams of up to four characters, taken from the 16 playable characters that have been pulled into the mode from Divinity’s lore. The title possesses one of the best Isometric-RPG combat systems available, and the Arena really showcases that. Be it against other players online or local, or simply testing your wits against the game’s AI, is an absolute blast.
Divinity: Original Sin 2 Definitive Edition really is the complete package. Compelling storytelling, rock-solid mechanics, addicting cooperative play and enough replayability to keep players coming back for more for a very, very long time. It’s great to see the title hitting consoles and reaching a broader audience, and anyone who picks up the game is sure to be more than satisfied with their purchase.