Overwatch is undertaking its latest Hero change with Torbjörn, as well as a host of changes to other heroes.

The Overwatch team has described the changes made to Torbjörn as the following:

“In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.”

Torbjörn

General

  • Reduced the size of Torbjörn’s head hit volume by 10%

Rivet Gun Primary Fire

  • Projectile speed increased from 60 to 70 per second
  • Reload time reduced from 2.2 to 2 seconds
  • Turret targets enemy hit by primary fire

Rivet Gun Alternate Fire

  • Recovery lowered from 0.8 to 0.6 seconds
  • Damage per shot lowered from 150 to 125
  • Reload time reduced from 2.2 to 2 seconds
  • Spread randomization readjusted

Forge Hammer

  • Radius increased to align with Quick Melee

Deploy Turret

  • Now a thrown projectile
  • Automatically builds over three seconds
  • No longer has different levels
  • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5-second cooldown when deployed
  • Now incurs a 10-second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
  • While the turret is firing
  • If the turret has taken damage within three seconds
  • Now able to destroy turret using the Interact input
  • Now will complete self-building once deployed, even if Torbjörn is eliminated

New Ability: Overload

  • Replaces Armor Pack
  • Lasts for 5 seconds (12-second cooldown)
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speed by 30%

New Ultimate: Molten Core

  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
  • Bounces off walls and ceilings until coming into contact with the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
  • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
  • Heroes who can grant armor to their allies: Brigitte

Overwatch PTR Brings Changes to Torbjörn - n3rdabl3

These changes are intended to make Torbjörn more viable for both attack and defense, following the removal of the offensive and defensive divide across the DPS characters. The new change will remove a lot of the busywork from Torbjörn’s gameplay, leaving players with more time to melt faces.

Brigitte

Barrier Shield

  • Shield health reduced from 600 to 500

The Overwatch team: “This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.”

McCree

Combat Roll

  • Cooldown reduced from 8 to 6 seconds

The Overwatch team: “The new, faster cooldown should allow for more flexibility when choosing between using it for mobility or an instant reload.”

Pharah

Concussive Blast

  • Cooldown reduced from 12 to 9 seconds

Rocket Launcher

  • Attack speed increased
  • Lowered recovery between shots from 0.9 to 0.75
  • Damage redistributed between explosion and impact
  • Explosion damage reduced from 80 to 65
  • Impact damage increased from 40 to 55
  • Explosion knockback reduced by 20%
  • Self-knockback range increased by 25%

The Overwatch team: “The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as they made it very difficult to aim at Pharah while rockets came in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.”

Mei

General

  • Updated visual effects for all abilities

Orisa

Fusion Driver

  • Maximum spread reduced from 1.5 to 1.2

The Overwatch team: “We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better to try to hit targets at longer ranges.”

Soldier: 76

Heavy Pulse Rifle

  • Number of shots until max spread increased from 6 to 9

The Overwatch team: “Making it take a few more shots to reach max spread smooths out the weapon spread curve and should help his damage be more consistent.”

You can view the rest of the changes coming to Overwatch on the development blog.

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