Super Street: The Game is the title that, at first glance, looked like it could rekindle the racing game of old. Well, it seems to have done that, just not in the way any of us wanted.
You know when you want something to be good so badly that it becomes a certain fact that it must be in your mind? That was Super Street: The Game. All I wanted was for this to be Need for Speed Underground in 2018. Instead, what we’re presented with is the bastard child of Grand Theft Auto and everything we didn’t want to see brought forward.
Now, there are no actually licensed cars within Super Street: The Game. Instead, the game takes the GTA Route, combining existing cars together to avoid all the legal loopholes. Super Street: The Game, however, is a lot more blatant about it. while GTA might leave things a little vague, there’s absolutely no question what cars this pile is throwing together. And there’s a good reason for it. Because the only thing remotely passable here is the customization.
Somehow, Super Street: The Game has secured licensing for many of the major aftermarket modification brands available on the market today. This means you end up with the bastardization of body kits from different manufacturers to ensure that there are enough options to flesh out the game. Now my car of choice was a combination of a Nissan Silvia S15 and a Honda NSX, and boy, does it look odd. Might be worth noting now that you better like your choice, because that’s all you’re getting. Body modifications are split in such a way as they can use aftermarket bumpers, with the areas of the car that blend together being given ‘Custom’ parts. It’s also worth noting that ‘Custom’ is also used when they couldn’t get the brand license, as I noted the so-called ‘Custom’ front bumper is actually a recreation of a real unit.
The best part of the game? The part models. Someone has put genuine effort into modeling items no other game gives a monkey’s about. When you customize your brakes, your suspension, your turbo, you see the part fitted. A rather fantastically modeled representation of the real thing. These parts are modeled in such a way that a Tein Coilover isn’t just a green item, it’s completely different to a comparable unit from Bilstein, in both model and color. The level of detail here is actually rather astounding, but when you consider the car models themselves, it just looks strange. You can drive around in what is essentially a rusted box with some nicely modeled parts attached. I admire the work put in here, but ultimately it feels like time wasted. The time that should have been invested in making the title playable.
Honestly, it feels as if someone set out to make a game akin to the Underground titles of old, made all the customization and then remembered that it needs to be a game about a week before release. This has to be the single worst racing title I’ve ever played with regards to handling, or more accurately, the complete lack of. You start out with a rusted shit box, and when you spend your time upgrading it, it still drives like a shit box. All those nicely modeled tires and coilovers might look nice, but they don’t work. Corners are a genuinely terrifying concept because the game simply insists on you using the handbrake to make even the shallowest of bends. Better still, the handbrake does nothing unless you’re on the power. Now you don’t have to be a rocket scientist to realize that that’s completely backward. Driving feels like an afterthought. In a racing game. Oh dear.
This is also where the customization of Super Street: The Game falls apart. Aside from the power modifications, nothing really seems to do anything, and even then, power isn’t exactly abundant. There’s an abundance of brands, all at different costs. Best bit? They all do exactly the same. There’s no reason to use any of the more expensive parts because they simply add nothing of value. Quite why this system is the way it is baffles me. The system could be used to create synergy between brands or to find the perfect parts that work together. Instead, you get performance modifications that have no inspiration.
Driving is such a painful experience, that you almost forget about just how bland the tracks are. There’s a bunch of ‘worlds’ created here, that are used to create the tracks, but they’re so boringly generic that you can’t help but feel like you’ve seen it all before. There’s nothing that sets the routes apart, and with the ‘public roads’ racing style there’s a lot of room for amazing races. Just look at the Forza Horizon series, or you know, Need for Speed. There’s no variety, it’s either sweepers or 90-degree turns. Not to mention the generic settings. An industrial district, downtown area, mountain roads. there’s nothing here you’ve not seen elsewhere, and none of it is better than anything you’ve played before.
The races are split into events that consist of numerous races, all hosted by a sponsor. You pick your race, you enter your car, and off you go. They don’t last long, or at least they shouldn’t, but you’re gonna end up restarting a few times due to failing to turn a corner at 30 miles an hour and completely destroying your car. You’ll earn cash for upgrades and popularity for each race, with popularity unlocking more events for you to complete. As you progress, you’ll unlock crew members. These crew members are effectively scantily clad ladies who happen to have an engineering background, and will ‘improve’ your car. I saw absolutely no evidence of this, but there’s such little feeling to the car as it is I doubt you’d notice regardless. after about 4-5 events, you’re gonna have a fully upgraded car. What do you do next? Buy a new one? Nope. You can’t. Do you want another car? Then you’ll have to delete your entire save. How is this game released in 2018?
Worst of all, the game appears to have doubled down on bringing back the early 2000’s by keeping the early 2000’s graphics. While there are some nicely modeled parts, The rest of the cars can appear patchy, and the worlds created feel simply unfinished. There are some parts that look good, then you’ll turn a corner and the lighting simply stops. Night events look gloomy in all the wrong ways. There’s no real ambiance, and colors appear muted, and overall there’s no real feeling that there’s been any consideration here. Crashes are completely stupid, and regardless of speed, look like someone has put your car into a crusher. It seems someone forgot to adjust the scaling slider. With the focus on customization, they really don’t do much to let you see it in a nice state outside of the garage. I really do struggle to see how they can possibly think that charging fifty quid for this is justified?
When I say the only saving grace for Super Street: The Game is a couple of nice part models, I really mean that. There’s nothing inspiring or worthwhile on offer here. Honestly, a few months of early access would fix it. The handling is simply non-existent, the races dull, and the lack of any actual real cars is the final nail in the coffin. If you want to play a racing game with decent customization and fake cars, just go buy GTA V. No seriously, that’s a much better option.