With EGX 2018 flittering off to be a distant (but grand) memory, it’s time for us to write about what we saw! Away: Journey to the Unexpected was one such game.
Anyone who knows me will know the way to my heart seems to be rougelike/lites, Ghibli-esque graphics, and charm. So as we approached the stand for Away: Journey to the Unexpected, I was almost convinced that Ashton Kutcher was about to jump out and tell me I’ve been punked, as it seemingly hits my criteria for “Josh happy game time”.
Away: Journey to the Unexpected is, as you’d expect from my above statement, a rougelike/lite with an unmistakably Ghibli inspired art style. What sets it apart from the rest of the genre is the fact you play entirely from a first-person perspective, not only that, but there’s also a super interesting party system, where you can recruit different members of the world. These party members will play differently, to your main character, using different weapons or even spells as you make your way through the game. Recruiting boils down to conversing with the characters, making sure to sweet talk them into joining up with you.
Without a confirmed date outside of Q1 2019, Away: Journey to the Unexpected is set to launch on PlayStation 4, Xbox One, PC and Nintendo Switch.
My time with Away: Journey to the Unexpected was brief, but it left a lasting impression. Rougelikes/lites lend themselves well to short bursts of play, which meant my time was well spent. While I was playing on an older build, the combat still felt interesting, though I did have a few issues with depth, as characters are 2D models in a 3D environment, so it was occasionally difficult to work out when I should be attacking as enemies approached.
My favorite thing with Away: Journey to the Unexpected is its use of the first-person perspective. The only character I got to recruit was an old wizard. As I spoke to him, I noticed that his glasses were slightly smashed. What seemed like a little splash of character detail actually turned out to be a fairly important part of the game.
Because everything in Away: Journey to the Unexpected is shown in first-person, when I switched to the wizard there were cracks on the screen because I was seeing the game through his eyes. While it’s not the most groundbreaking visual effect, I was informed that every character will have a unique perspective on the world, as well as attacking differently, as the wizard attacked at range with fireballs, whereas the main character would use (at least at the beginning of the game) a stick to attack critters.
Be sure to stay tuned in to n3rdabl3 for more news on Away: Journey to the Unexpected, as we’ll be keeping a close eye on it in the coming months!