Ahead of EGX 2018, I attempted to get an appointment to check out upcoming mobile-based brawler Hamsterdam. Unfortunately, the person I was in contact with never responded. While totally not bitter about not getting a reply, we did manage to get hands-on with the game thanks to Wendy, the sweetest person ever, who was more than willing to tell us about the game and get us over to their booth.

Having only really seen brief bits about the game before playing it, I knew that it was a game about a Hamster who knew kung-fu which was seeking (and had secured) funding on Kickstarter. At the booth, I quickly learned that this was a mobile title which aims to bring all of the best parts of brawlers such as tight mechanics, timing, and more, to mobile devices.

The game revolves around Pimm in the fictional city of Hamsterdam. It seems the city has become overrun with a new gang who has snatched Pimm’s grandfather, specifically chinchilla Marlo and his Vermin Gang. So it’s up to our little hamster chum to rid the city of this rodent gang by regaining districts one after another.

The set up at the event was an iPad which players could use to tap, swipe, and flick their way through the game. Admittedly, the game was set up in such a way where players couldn’t really lose, but it was nice to be able to experience the gameplay without fear of embarrassment in front of the onlooking crowd.

EGX 2018: Kicking Rodent Butt in Hamsterdam - n3rdabl3

Mechanics in Hamsterdam revolve around precise timing, rhythm, and frantic tapping. In the main levels, Pimm faces a number of threats which he’ll have to defeat in order to move on. This is done by tapping at the screen to attack, placing well-timed swipes to dodge incoming attacks, and frantically slapping the screen to unleash K.O.s and finally take down gang members.

I came away from Hamsterdam with a lasting impression, that’s for sure, but also slight disappointment that I didn’t get more time with the game. There definitely seems to be plenty more to Hamsterdam and the short demo just wasn’t enough. The good news is, the Kickstarter page has a demo which I’ll definitely be downloading and playing.

The even better news is that the Kickstarter campaign has come to an end and managed to raise more than enough money to make the game happen. You can find out more about Hamsterdam via the game’s website, alternatively, you can play the demo over on their Kickstarter page, too.

Oh, and there’s a brand new gameplay trailer too:

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