Developed by electronic producer EnrightBeats, The Greater Good is a fun RPG adventure for those who enjoy a simple good versus evil battle. A hero whose elemental magic is waiting to be unleashed versus a mad king who brainwashes his army to awaken a demon and a realm in danger of being overtaken by evil – this game pretty much checks all the typical RPG boxes without feeling like a copycat of something already done.
The Greater Good starts off with some good old mystic RPG music and a showdown between two fighters, Big Red and Flint, on their way to battle the resistance (who are guarding a mysterious temple). Just as the leader of the resistance breaks out a big shiny tank, the King shows up and blasts the resistance to bits like it’s nothing.
He may look like a mighty impressive savior as he enters the temple – that is until Red warns Flint not to ‘show off his gifts’ in front of the king before joining themselves.
Upon entering the temple, things get freaky fast when King Kro raises a slumbering demon from a glowing crystal and instructs him to show off for the crowd on poor Red. Flint is then outed as an Elemental by the killing machine demon and the king strikes him down, leaving him to die. But of course, as our hero, it won’t be that easy to get rid of Flint.
With the intro over, I waited eagerly to find out what would become of the city now that I knew it was run by an unhinged King and a mad demon and wondered just what Flint would do about it.
You wake up in Old Man Marko’s hut and while eccentric, he obviously knows his stuff as suits you up in way more epic looking armor and a cool looking sword. Before sending you to town to meet his son, you enter a short tutorial with and Marko and his cow (yes you read right, you fight a cow,) where he shows you how to use skill points wisely.
Inadvertently, you get mixed up with the Resistance you were just trying to mow down earlier and Marlo weaves you into his next plan of attack – which is using Flint’s clearance to get them into the metal city, Becket.
After that, you’re pretty much thrown to the wolves and must enter the caves (where the townspeople swear a monster is lurking,) to get to the Becket and help the resistance!
The gameplay made me really nostalgic for the adventure RPG’s I use to play as a kid except with a more loose and casual tone overall. Usual fantasy RPG language like ‘Yon Knight’ for example, is switched out for stuff more along the lines of ‘that dude over there’ and while it’s totally a personal taste thing, I feel like the casual speak broke my immersion a lot at first. Eventually, though, it kind of grew on me and actually added to the games modern charm.
The combat system is a good old turn-based mechanic and is easy enough to pick up so you never feel too overwhelmed but the bigger enemies pack enough of punch that you’re kept on your toes and need to think strategically. Like any RPG, you might have to grind a little to get your character where you want them to be but there’s also things like boosting rings and spell books that offer new skills.
The Greater Good started off for me like a very typical, easily predictable RPG story but the longer I played, the lore was revealed little by little and it did a good job of hooking me. I wanted to know what the king was planning, why Flint seemingly escaped death unscathed, and what makes him so special.
While the graphics and art seemed pretty simple at the start, there were a couple cutscenes, like in Sage Maya’s temple at the start or in the caves a little later on, where I thought the lighting effect was really cool.
My favorite part of the game hands-down was the soundtrack. immediately after clicking launch, I felt transported into the universe. The Greater Good has 29 original tracks and does a damn good job at mixing the old with the new. If you liked Undertale’s soundtrack, for example, you’ll probably really enjoy this one!
All in all, The Greater Good is an entertaining journey that takes a beloved and classic genre and turns it into something more creative with a unique look and out-of-the-box characters.