Bethesda has broken their silence regarding their dismal launch and reception of Fallout 76. After continuous bugs, abysmal fan reactions, and a potential lawsuit, Bethesda has come forward to address these piling issues, and has assured us they will communicate more going forward.
In an apologetic statement posted on Fallout 76‘s subreddit, Bethesda apologized for how they have handled the situation and gave us a December roadmap that will hopefully begin to address the surmounting player grievances. Bethesda’s community team gave the following statement:
“We know you’re frustrated and angry at the state of things right now, whether it’s the issues you’re running into in the game, or the lack of communication about fixes, updates, or news. We didn’t want you to think the silence meant nothing was happening. We’re sorry and understand this was not the right approach, and we’ll work to make a better bridge between you and the dev team at BGS.”
They went on to vow that communication between the studio and their community will improve and also promised weekly update letters and/or patches that will begin to tackle “issues you may be experiencing, quality of life requests you have, or new features [the developers are] excited to share.”
Bethesda followed their statement up with a detailed breakdown of what their next two patches plan to fix.
The first patch is set to go live on December 4. This patch will focus on a major player concern, stash limits. Going forward the limit will be increased from 400 to 600, with plans to further expand the limit after Bethesda confirms the changes won’t affect server performance. The rest of that patch will focus on some major bug fixes and loot tables, meaning everyone should get 2-3 items of a boss, players won’t get stuck in their power armor and letting over-encumbered players that die respawn anywhere instead of just respawning at Vault 76.
Their second patch will drop on December 11 and looks to be a big one. It will bring a plethora of bug fixes and necessary quality of life changes. Meanwhile, PC players will receive a push-to-talk in voice chat option, 21:9 resolution support, as well as a field of view setting.
EVERY player will be given the chance to re-spec their S.P.E.C.I.A.L. points after reaching level 51 instead of getting a new perk card. The CAMP system will be getting an overhaul as well. A bulldozer system will be implemented, allowing players to clear away trees and other obstructions in order to make room for their camps or relocate them easier. On top of that, when players log in they will be notified if their CAMP has been dislocated by another player. If they want, they will be given the option to move to another server where their CAMP is still active or continue to play on that server while being able to pick a new location for their CAMP.
Fallout 76 has certainly had an extremely turbulent release. Bethesda had previously stated that working on a live service game was a new undertaking for the studio and that their developers were still getting their footing. No Shit. While these changes will surely be welcome ones, Fallout 76 still has a ways to go, especially when it comes to figuring out what kind of game it wants to be.
Ironically enough, a game about rebuilding a mostly automated world, in which few are left to survive is a fitting analogy of Fallout 76‘s development. While it should come as a comfort that Bethesda will be working so hard to right so many wrongs, one can’t help but wonder if it’s too late for their newest title. While Bethesda is certainly going to try and regain player confidence in them, time will tell if Appalachia will see an influx of Vault survivors or if it will continue to become less and less inhabited.