Dual Universe, the ambitious MMO from French developer NovaQuarl has today entered the first of many alpha phases allowing players the chance to get hands-on with this unique title.
Featuring a fully editable universe, Dual Universe allows players to come together to not only build structures and manipulate the environment but help build the game’s economy, politics, trade, and of course warfare. With no rules, players are free to construct, explore and destroy whatever they want as the universe around them is shaped by other players.
Three of the four pillars, Explore, Build, and Trade will be the three core gameplay mechanics introduced in the first alpha where players will be able to explore the universe, build structures, vehicles, ships, and anything else, and trade rare minerals and materials acquired and discovered during play.
“With feedback from over 4,000 players, our pre-alpha stage was incredibly successful, and we’re thrilled that we have a core community of players who are as passionate about the game as we are. Whilst we’re still unveiling our alpha at this stage, we’re confident that with our community we’ll continue to grow the game into something truly unique in the MMORPG market,” said JC Bailie, Novaquark CEO.
Dual Universe was initially a project funded on Kickstarter in 2016. Since then, NovaQuark has been hard at work on the game working with a closed number of players to test super early features. Now the alpha 1 phase has launched, NovaQuark is inviting all Kickstarter backers, no matter their amount of pledge, to the Alpha allowing the population to reach over 11,000 players before the end of 2018.
Dual Universe‘s Alpha 1 Phase is just the start of several phases that’ll take place during the game’s development roadmap which should hopefully come to an end in 2020 when the game launches.
If you’re looking to enter Dual Universe‘s Alpha, you can still become a part of the game by grabbing a founders pack via the game’s website.
We also caught up with the developers ahead of the launch to see how they’ve been getting on since we last spoke to them at Gamescom in 2016.