Overkill’s The Walking Dead had an interesting launch. Floundering in the ocean of mediocrity from the get-go, there seemed to be no light at the end of the tunnel for the game.
Recent developments have shown two big issues. The first issue is that Overkill’s The Walking Dead was seemingly destined to fail, with an anonymous source claiming that the game was set up to fail.
In an in-depth feature from our friends over at Eurogamer, the source stated. “Everyone knew it was going to tank.” Never a good thing to hear from a team, but unfortunately it gets worse. “No matter how much you polish a turd, it’s still a turd. It was never going to get any better than where it was. It was always hacked.”
Based off of Eurogamers report, it seems that a huge roadblock was the choice of engine. Originally, Overkill’s The Walking Dead was set to use a new engine, Valhalla. Issues arose when Valhalla proved to be incredibly unstable and the team was forced to switch over to Unreal Engine 4.
Having been delayed multiple times already, the team essentially had to turn the game into gold in 18 months which proved an impossible task as that team was only “10% familiar with the engine”. It’s no surprise then, that Overkill’s The Walking Dead bombed.
With all this going on and with the tepid reaction Overkill’s The Walking Dead was getting from the press, Bo Andersson, Starbreeze CEO, was fired due to poor sales. Not content to go quietly into the night, Bo dropped a finger pointing final email to his staff, throwing shade at his developers, while singing his own praises.
“Personally though I lost all my money, my family in divorce and my kids custody through the toil over the last 2-3 years working 100 hour weeks for Starbreeze and keeping you devs paid and in the game.
“With less and less developers willing to put in the extra care in a product it clearly limits the possible result of enough quality in time. This is a new era and I did not leave the old one and adapt in time – my fault. It’s ok – its new time.”
It seems that Bo Andersson might be trying to save face after such an abysmal launch, but the deputy CEO, Mikael Nermark, told Eurogamer that “the core team, producers and others, worked hard and often late during the last year of production.”
Overkill’s The Walking Dead was set to release on consoles this February but was pushed back indefinitely, leaving the future of the title up in the air.