Whether it be her work on the Uncharted or Battlefield series Amy Hennig has proven her chops as both a prolific Game Director and skilled developer on some of the most popular and big-budget triple-A releases of the last decade. During her work on these titles however, she’s also noticed an unnerving emerging trend, a lot of people don’t complete games anymore.

During an interview with IGN’s Ryan McCaffrey Hennig stated “The idea that our medium just makes peace with the fact that most people will never see the whole arc of the story we’re telling, that’s bizarre to me.

“The age when we could make games in the non-indie space that are six to eight hours long, don’t have any second modes, don’t have a live service, multiplayer, they’re just about this finite interactive narrative experience that sticks the landing and is memorable, that’s harder and harder sell.”

Hennig is no doubt affected by the closure of the Visceral Games studio, which brought her work on an unnamed Star Wars product grinding to a halt, and was ultimately canceled in January 2019. Larger publishers like EA and Ubisoft are pushing for larger live-service experiences and it seems that smaller, more intimate single player games are few and far between, this in spite of the fact that some of the greatest games of 2018 were single-player narrative experiences like God of War and Red Dead Redemption 2.

Regardless of the successes of these titles, it is more financially viable for companies to try and create the next Fornite or money spinner, could the sun finally be setting on single-player titles? It seems that time will tell.

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