It seems Hideo Kojima, best known as the creator of the Metal Gear Solid videogame series, had a lot to say at the Tribeca Film Festival a few days ago.
Onstage with Norman Reedus and Geoff Keighley, Hideo Kojima teased eager fans with some tidbits about Kojima Productions’ upcoming game Death Stranding. He said that it would be an open-world action game, with a new twist for the genre. He also spoke in-length of how the theme of the story and the gameplay itself will be connection, even though the player character is in solitude–he is trying to connect and reconnect. He hopes it makes players think about this theme in their own lives, citing things like dating and politics as examples.
He talked a little bit about game design as well, such as the challenges story-telling in an open-world game can pose. He also mentioned that he prefers working with actors to bring more depth to his stories rather than relying on computer-generated characters, and cannot “go back to the days before motion capture.” He also mentioned that he would like to create videogames until he dies.
Norman Reedus, who plays Death Stranding’s protagonist, added that players will get emotionally invested in the game, so much so that it will bring them to tears.
Speaking of tears, Kojima also spoke about his split with Konami. He said that he thought he had “lost everything,” when they split, but he realized he still had many connections, such as that with Norman Reedus, Geoff Keighley, and others at Sony. Having these connections helped Kojima realize that he hadn’t truly lost anything and that things wouldn’t be as hard as he had feared.
Finally, of course, Kojima teased fans a bit with more news about Death Stranding–that we may see more about the game in about a month’s time. One can only hope he makes good on that!