Sony’s Mark Cerny has revealed some of the details exclusively to Wired about the PS5, the company’s next-generation console.

The report opens by saying that Sony’s next-gen console is “no mere upgrade” and that the console is currently unnamed – though it’s likely going to be called the PlayStation 4. However, Cerny did reveal details about what will power the console and whether or not it’ll be backward compatible with the current PS4 system.

First off, the console will be powered by an eight-core AMD CPU, specifically based on a third-gen Ryzen CPU. It’ll also be powered by an AMD GPU, a custom version of the Radeon Navi family and will support Ray Tracing which, in the most rudimental explanation, makes games look really pretty by essentially mimicking the way light interacts with objects.

Cerny also commented that Ray Tracing is not only a good application for visuals but audio too. This is backed up by a custom 3D audio unit which he believes will redefine what sound can do in a video game, specifically around presence and feeling immersed within a video game world. This naturally steered towards questions around the PS VR, and for those just picking up Sony’s virtual reality gear, there’s good news.

Cerny revealed that PS VR and VR itself is still a focus at Sony and the current PS VR headset is compatible with the upcoming system.

Outside of processing units and audio, Cerny was also pretty keen to reveal the other “game-changing” part of the next Sony console – the hard drive. The PS5 will reportedly come packed with an SSD, not a spinning HDD. During the presentation, he demonstrated loading up Spider-Man on a PS4 Pro which took around 15 seconds.

Then, he did the same thing on the next-gen devkit, which was present at the presentation. This devkit is reportedly an early “low-speed” version, and that was definitely true as it took less than 0.8 seconds to load the very same game. The SSD within the PS4 will also feature raw bandwidth higher than any SSD available for PCs.

Of course, loading times have been a point of contention for gamers for some time, with Anthem – at least at launch – having loading times that were over a minute long. Being able to pack in an SSD will cut down loading times considerably, but the question is, will the SSD within a PS5 be big enough? We’re not sure, right now.

From this presentation, we can see that Sony has a focus on user experience at its core. With much better processing, faster speeds, and overall better visual capabilities, Sony looks to once again be leaps and bounds ahead of its competitor.

Oh, and for those who like lists, here’s what Cerny revealed:

  • PS5 GPU: A custom version of the AMD Radeon Navi GPU with Ray Tracing tech.
  • PS5 CPU: Eight-core AMD CPU based on third-gen Ryzen technology.
  • The PS5 will feature 3D audio (utilizing Ray Tracing) technology to push the boundaries of audio within video games.
  • PS5 will include an SSD with incredibly high raw bandwidth higher than any SSD on PC.
  • The PS5 will support last-gen games as well as PSVR

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