This weekend the World Health Organization (WHO) has announced that officially recognized “Gaming Disorder” as an illness.
The WHO added “Gaming Disorder” to its International Statistical Classification of Diseases and Related Health Problems (ICD-11) in June last year, and this weekend ICD-11 was agreed to be adopted this weekend officially making this “disorder” a recognized illness.
This disorder, according to the organization is described as “a pattern of behavior characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences”.
“The inclusion of gaming disorder in ICD-11 follows the development of treatment programmes for people with health conditions identical to those characteristic of gaming disorder in many parts of the world, and will result in the increased attention of health professionals to the risks of development of this disorder and, accordingly, to relevant prevention and treatment measures,” said The WHO.
Since its addition to ICD-11 many have called for this to be reconsidered with many of the industry’s trade bodies asking for more to be done about the fairly contradictory research and statements on the matter. Many have also highlighted the positives that video games provide economically, politically, creatively, and of course in the education sector.
IDC-11 is set to come into effect on January 1, 2022.