At this year’s E3, Publishing giant’s EA showed us a decent chunk of gameplay for the upcoming Star Wars Jedi: Fallen Order being developed by Apex/Titanfall developers Respawn.
It looks like combat is going to be very similar to FROMSoftware’s Sekiro: Shadows Die Twice.
Weak enemies die in one hit, giving you a true Jedi power trip while tougher enemies and bosses implement something which sounds and looks a lot like the Posture system found in Sekiro, lead fight designer Jason De Heras described the “Guard bar” enemies will have and a Parry/Riposte system which players of Dark Souls, Bloodborne and Sekiro will be overly familiar with, hitting the right button at a perfect point to execute an enemy with massive damage, he also details a number of force powers which could be compared to Sekiro’s Prosthetic tools and an Evade+Roll system, all of this was covered when De Heras sat down to talk with Game Informer about how combat works in Fallen Order.
This is a really interesting development because until this point I had assumed the game would be a little more traditional in how it handles combat, I had pictured something like the Batman Arkham games or Shadow of Mordor’s fight system. Opting for a much more involved “guard”(posture) system means combat will be more than a quick “tap x” to counter, you’ll have to think about trading blows and deflecting attacks like in Sekiro, while not removing you from that power trip by one-hit killing weaker foes. Star Wars Jedi: Fallen Order just became much more intriguing to me, although I highly doubt the game is going to be as unforgiving as a FROMSoft title.
You can watch the showcase of this system in the video below:
Star Wars Jedi: Fallen Order is set to release on November 15 for PC, Xbox One and PS4.