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For anyone a little put off by Dark Souls' cryptic and slightly convoluted narrative, having access to illuminating lore videos on YouTube is a must. Bonus points if they reveal the macabre and oppressive atmosphere of Dark Souls 2 to be nothing more than a cheesy action cartoon.
It's getting closer! The Beta for Bungie's upcoming online open-world shooter, Destiny, is set to open up sometime this summer, with PS3 and PS4...
Following recent rumours of an Oculus Rift competitor coming to Sony's Next-Gen console , Sony has now confirmed that 'Project Morpheus' is official. Revealed at the Game Developers Conference in San Francisco, in a recent press release, Sony describe the device as "virtual reality system that takes the PlayStation 4 system to the next level of immersion and demonstrates the future of gaming"
The first thing you’ll be greeted with when you start up LocoCycle is a live action sequence of a group of riotous bikers, revving their rides and sporting some seriously impressive face fuzz, along with the message that the game is ‘Sponsored by beard’. How Twisted Pixels managed to strike up such a lucrative deal with the inanimate natural phenomena of facial hair growth is truly one of the greatest mysteries of our times, but Lococycle is certainly some top quality PR for chin foliage, even naming one of its Devil May Cry-esque stylish combo rankings after it.
Dark Souls 2 has barely been out a week, but has already crushed, sliced, stabbed, flattened, impaled and generally trolled almost 7 million people across both PS3 and Xbox 360.
It's been slated as the 'killer app' for the Xbox One needed to shift some serious units, but Xbox Chief Marketing and Strategy Officer Yusuf Mehdi has said that gamers planning to engage in some chaotic Mech action on 360 consoles need not worry.
Amidst the swathe of gamers dizzy with motion sickened glee at the prospect of a virtual reality gaming headset in the form of kickstarter...
At least that's what creator, director, and all-round eccentric visionary Hideo Kojima has claimed in a recent press interview. The decision to split the fifth installment of the venerable stealth series had left a few fans scratching their heads, especially upon hearing the news that Ground Zeroes could potentially be finished in a couple of hours, but Kojima has admitted that dividing the game "wasn't necessarily a strategic move."