Interviews

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The latest interviews by n3rdabl3 with various game developers, industry veterans, actors and actresses, and more.
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Awesome-Con 2017: Interview with Jason David Frank

Our next interview in our series of interviews from Awesome-Con 2017 is with Jason David Frank. Jason is most widely known for playing Tommy...
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Awesome-Con 2017: Interview with Greg Capullo

Awesome-Con is coming up next month and n3rdabl3.com will be covering the event when it's time but leading up to the convention we will...
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Interview: Hoplon on Heavy Metal Machines and Finding Method in the...

In a space as overcrowded as the MOBA genre it's important to do something to set your game apart from the rest, a USP if you will. Heavy Metal Machines, the latest effort from Brazilian developer Hoplon does exactly that by centring their MOBA on vehicular combat.
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Evolutionary: A Chat With Writer and Filmmaker Oliver Crawford

The new indie series 'Evolutionary' hit London stores recently and represents the culmination of years of work for filmmaker Oliver Crawford. The concept, which first spawned...
empires& puzzles

Interview: Small Giant on the shift from Habbo to Empires &...

Small Giant recently launched their first game onto mobile called Empires & Puzzles: RPG Quest, its a game that blends match-three puzzles with hero collecting and base building. Interestingly however, the studio is made up of veterans from the industry including key founders of the teen-focused social platform, Habbo.
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Interview: Robert “Zeloxory” Bailey on Signing to Burrito eSports

With the announcement of their new professional circuit featuring a whopping $100,000 prize pool, Brawlhalla has been turning plenty of heads within the eSports community.
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Worlds Adrift: An Interview with an Alpha Tester

With the retraction of the Worlds Adrift Non-Disclosure Agreement, we thought it would be the perfect time to interview one of the alpha testers. Arran, known as Vick_Viper89 on the Worlds Adrift forums and game, obliged us in answering a few questions.
RollerCoaster Tycoon World

Interview: Atari on RollerCoaster Tycoon World, Trolls, and Planet Coaster

Last month we saw the launch of two big rollercoaster sim games, the first was the highly anticipated Planet Coaster, the other was Atari's RollerCoaster Tycoon World, a game that seemed to be shrouded in controversy from the very beginning. However not everything was as it seemed.
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LEGO Dimensions: An Interview With Arthur Parsons

At the recent London press event for LEGO Dimensions to celebrate the release of the Fantastic Beasts and Where to Find Them story pack,...
The Walking Dead All Out War

Interview: Rob Burman on The Walking Dead: All Out War Part...

We caught up with Mantic Games about The Walking Dead: All Out War.
all out war

Interview: Rob Burman on The Walking Dead: All Out War Part...

Sometimes when we speak to a PR rep or a Community Manager you wonder how much they actually care about the game they're talking about. Sometimes you wonder how much they actually care about games in general.
vainglory

Interview: Super Evil Megacorp on Vainglory and the Past Year

Mobile MOBA game Vainglory celebrated its first year anniversary earlier this year, and what a year it has been. A game which hoped to break the mould when it comes to mobile games has not only done that, but it's smashed it to smithereens with the insane success this core multiplayer game has brought to mobile.
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Interview: Boss Key’s Dan Nanni on LawBreakers vs. Overwatch and Happy...

At gamescom earlier this month, we got a chance to sit down with Boss Key Productions' LawBreakers Lead Designer Dan Nanni to talk all things LawBreakers, as well as the obvious comparisons with Overwatch, as well as how the game development has changed from the game's original concept to what it is today.
a realm reborn

Interview: Naoki Yoshida on the Future of Final Fantasy XIV: A...

Final Fantasy is by far one of the most successful series of video videos and has one of the largest fan bases around. At Gamescom 2016 I was lucky enough to get to sit down with Naoki Yoshida, the director of Final Fantasy XIV: A Realm Reborn, and have a chat about the current state of the game, some design choices and what might be next for the game.

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