Interviews

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The latest interviews by n3rdabl3 with various game developers, industry veterans, actors and actresses, and more.
Space Engineers

Interview: Marek Rosa Talks Early Access, Space Engineers 2

A little before E3 we caught up with CEO and Founder of Keen Software House, Marek Rosa. For those who don't know, Keen Software House is the development team behind the hit sandbox game Space Engineers and the recently released Medieval Engineers. But what does the future hold for this development company? Why did they choose Early Access? We find out that, and then some.
Rivals of Aether

Meeting the Creator of Rivals of Aether, Dan Fornace

With the rise of the notorious, coin-eating arcade machines of the 90s, fighting games became a cornerstone of competitive gaming years before the word "eSports"...
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Interview: Gerry Anderson’s Firestorm, An Anderson Legacy.

It's been almost 2 years since Thunderbirds creator Gerry Anderson sadly passed away. When I spoke to his son, Jamie after his passing he...
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Sam Wass Talks LEGO City Hero Academy

Many people, both young and old, think of LEGO fondly. LEGO embraces its varied audiences and often launches programs for specific age groups, meant...

Awesome-Con 2017: Interview with Kel Mitchell

Our final interview from Awesome-Con includes the man who loves Orange Soda, Kel Mitchell. Kel, who is most popularly known for playing Kel on...
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Evolutionary: A Chat With Writer and Filmmaker Oliver Crawford

The new indie series 'Evolutionary' hit London stores recently and represents the culmination of years of work for filmmaker Oliver Crawford. The concept, which first spawned...

Interview: Cyanide & Happiness on Humble Beginnings to Their Own Video...

I've dipped in and out of the world of Cyanide & Happiness for years, whether that's via their own website, or through various repostings...
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TINT Interview: “People Trust People More Than They Trust Brands”

TINT, a global technologies platform that collects, moderates, and curates social content from across various different social mediums, which can be displayed just about anywhere, has officially launched in Europe. Originally based in San-Francisco, the company has around 45,000 clients globally, and will run regional operations from London, lead by the recently appointed European Director, Stuart Thompson. We recently spoke with Thompson about the TINT platform and the movie into Europe, and he explained a little more about what the company hopes to achieve.

Interview: Composer Brad Fiedel on Terminator 2

"The future, always so clear to me, had become like a black highway at night. We were in uncharted territory now, making up history...
Broken Sword 5 – the Serpent’s Curse_20150516082320

EGX 2018: Charles Cecil on Broken Sword, Revolution’s Saviour, and the...

The Broken Sword series has been one that has been etched deep into my brain. I remember playing the first game in the late-nineties...
prison architect

Interview: Introversion Software on Prison Architect, Early Access, and Escape Mode

If you haven't noticed, Introversion Software have been busy beavering away on their next game for the better part of five years and come October 6, their next game, Prison Architect will officially launch, so we caught up with Chris Delay and Mark Morris to find out how that process has been and what's in store for existing and future players of Prison Architect when it launches next week.

Interview: Automaton on Mavericks: Proving Grounds and the Evolution of Battle...

At E3 2018, Automation Games announced that their previous 400-player battle royale game, Mavericks: Proving Grounds, would be turning up the player count to 1000 so Dale caught up with the team at the event to discuss the game and how the technology behind it will achieve such enormous numbers.
Pandemic Review Board Overview

Interview with Pandemic designer Matt Leacock

The other week I was giving the opportunity to attend a small event at Esclectice Games in Reading, put together by Esdevium Games to meet Matt Leacock, designer of the hit board game Pandemic along with Zev Shlasigner, founder of Z-Man Games.
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Interview: Heroes & Generals Developer Reto-Moto

As of late, the free-to-play MMO shooter, Heroes & Generals, has been hitting a number of milestones. First with over 5 million players battling it out for control of different territories, and most recently, it's first year on Steam.
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Idol Hands Interview: Play God and Wreak Havoc

This week I had the pleasure to try out Idol Hands. The game, made by Pocket Games and Green Man Gaming, is a strategy...

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