Interviews

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The latest interviews by n3rdabl3 with various game developers, industry veterans, actors and actresses, and more.

Interview: Automaton on Mavericks: Proving Grounds and the Evolution of Battle...

At E3 2018, Automation Games announced that their previous 400-player battle royale game, Mavericks: Proving Grounds, would be turning up the player count to 1000 so Dale caught up with the team at the event to discuss the game and how the technology behind it will achieve such enormous numbers.

Awesome-Con 2017: Interview with Stan Lee

Awesome-Con is kicking off this Friday but until we get there we still have more interviews to share with you from guests of the...
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Interview: Unity Technologies on the Future of Unity

Recently, Unity Technologies released a tech demo, "Book of the Dead", for their latest engine update Unity 2018. Needless to say, this demo was beyond impressive and an exciting tease for what lies in store for video games in the future, more specifically in terms of their graphical fidelity.

Interview: How The Crew 2 Hopes to Become the most Diverse...

The Crew 2 is Ubisoft's second attempt at bringing a massive immersive, yet grounded open world to the racing video game scene following 2014's...
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Interview with Bedlam Author Christopher Brookmyre

Bedlam, for those who don't know, is a genre-jumping game based on the works by author Christopher Brookmyre. It's a game which throws players across various different genres as they battle it out to get the game's protagonist Heather Quinn, back home.
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Interview: Boss Key’s Dan Nanni on LawBreakers vs. Overwatch and Happy...

At gamescom earlier this month, we got a chance to sit down with Boss Key Productions' LawBreakers Lead Designer Dan Nanni to talk all things LawBreakers, as well as the obvious comparisons with Overwatch, as well as how the game development has changed from the game's original concept to what it is today.

Interview: William Wisher on Terminator 2: Judgment Day

In that screaming crowd stands William Wisher, wearing a denim jacket and clutching a Pentax. He stands shocked as the T-800 gets to its feet after having been flung through a glass window by Robert Patrick. He is the replacement for 'Japanese Tourist', but the friend of James Cameron who should have been stood there instead had missed their flight.
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Interview: What Is Boogio? We Ask the Co-founder and CEO of...

We here at n3rdabl3 are always interested in new technology. Recently we had a chance to talk to Jose Torres the co founder and CEO...
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Interview: Marc-andré Houde Discusses the Future of Project: Session

Last year a little proof-of-concept video blew up on reddit bringing the world's attention to an currently in-development skateboaring game, Project: Session by a newly formed development studio called creā-ture Studios. Since then however the game itself has been through some rough seas with players sharing their frustration that they've not seen enough of the game, as well as a Patreon campaign which also came under fire.

E3 2018: Remedy’s Control is a Complete Departure from Quantum Break

At E3 2018 one of the biggest surprises to come out of Sony's E3 presentation was the trailer and announcement of Remedy Entertainment's next...
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EGX 2018: Charles Cecil on Broken Sword, Revolution’s Saviour, and the...

The Broken Sword series has been one that has been etched deep into my brain. I remember playing the first game in the late-nineties...
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Interview: Heroes & Generals Developer Reto-Moto

As of late, the free-to-play MMO shooter, Heroes & Generals, has been hitting a number of milestones. First with over 5 million players battling it out for control of different territories, and most recently, it's first year on Steam.
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Meeting the Creator of Rivals of Aether, Dan Fornace

With the rise of the notorious, coin-eating arcade machines of the 90s, fighting games became a cornerstone of competitive gaming years before the word "eSports"...
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AdBlock Plus Interview: Are They Really a Publisher’s Worst Enemy?

Ad blockers, they're seen as the natural enemy of publishers, creators, and website owners who rely on ad revenue to make a living. They're seen as a way of allowing users to consume the hard work of video creators, website owners, and article writers for free, and that's no good. Unfortunately for these creators, ad blocking software isn't going to go away any time soon, and with the recent adoption of ad blockers on mobile, things could be going from bad to worse for these creators. But are ad blockers all that bad? According to AdBlock Plus' Comms/Ops Manageer Ben Williams, they're not at all, it's the advertisers which are the bad guys.
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Interview: Hoplon on Heavy Metal Machines and Finding Method in the...

In a space as overcrowded as the MOBA genre it's important to do something to set your game apart from the rest, a USP if you will. Heavy Metal Machines, the latest effort from Brazilian developer Hoplon does exactly that by centring their MOBA on vehicular combat.

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