Interviews

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The latest interviews by n3rdabl3 with various game developers, industry veterans, actors and actresses, and more.
Pandemic Review Board Overview

Interview with Pandemic designer Matt Leacock

The other week I was giving the opportunity to attend a small event at Esclectice Games in Reading, put together by Esdevium Games to meet Matt Leacock, designer of the hit board game Pandemic along with Zev Shlasigner, founder of Z-Man Games.
Rivals of Aether

Meeting the Creator of Rivals of Aether, Dan Fornace

With the rise of the notorious, coin-eating arcade machines of the 90s, fighting games became a cornerstone of competitive gaming years before the word "eSports"...
Project Session

Interview: Marc-andré Houde Discusses the Future of Project: Session

Last year a little proof-of-concept video blew up on reddit bringing the world's attention to an currently in-development skateboaring game, Project: Session by a newly formed development studio called creā-ture Studios. Since then however the game itself has been through some rough seas with players sharing their frustration that they've not seen enough of the game, as well as a Patreon campaign which also came under fire.
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Interview: Drone Racing League – From Grass Roots to the Big...

Last month the Drone Racing League blew the Internet up after they launched their website, YouTube channel, and revealed that they'll be starting the first mainstream Drone Racing League, but not just any racing league. This isn't just a couple of guys in an abandoned factory, this is THE Drone Racing League, a new company which hopes to become the F1 of drone sports.
adblock-plus

AdBlock Plus Interview: Are They Really a Publisher’s Worst Enemy?

Ad blockers, they're seen as the natural enemy of publishers, creators, and website owners who rely on ad revenue to make a living. They're seen as a way of allowing users to consume the hard work of video creators, website owners, and article writers for free, and that's no good. Unfortunately for these creators, ad blocking software isn't going to go away any time soon, and with the recent adoption of ad blockers on mobile, things could be going from bad to worse for these creators. But are ad blockers all that bad? According to AdBlock Plus' Comms/Ops Manageer Ben Williams, they're not at all, it's the advertisers which are the bad guys.
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Maven to Join Section 9 Ranks in Ghost in the Shell:...

Free-to-play anime-based first person shooter, Ghost in the Shell: First Assault Online adds to Section 9 ranks this week with the announcement of their new, original character, Maven.
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Interview: Rebellion on Ten Years with Sniper Elite and the Future

Last month Rebellion Developments announced that the Sniper Elite series had sold over 10 million copies since the franchise launched 10 years ago, that's a pretty major milestone to cross, so we decided to catch up with one of the studio's founders, one of two brothers Jason Kingsley, to discuss the series, and what's in store for the future of Rebellion.
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Interview with Bedlam Author Christopher Brookmyre

Bedlam, for those who don't know, is a genre-jumping game based on the works by author Christopher Brookmyre. It's a game which throws players across various different genres as they battle it out to get the game's protagonist Heather Quinn, back home.
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Interview: Jagex Talks Block N Load and the Road to Free-to-Play

At the beginning of this month Jagex' multiplayer block blowing shooter, Block N Load, became free to play, something which to many outside of the game's community, seemed a little out of the blue. But that certainly wasn't the case, in fact, catching up with design director Ben Smedstad and VP of Block N Load, David Solari it seems as if Block N Load was designed with the free-to-play model in mind.
prison architect

Interview: Introversion Software on Prison Architect, Early Access, and Escape Mode

If you haven't noticed, Introversion Software have been busy beavering away on their next game for the better part of five years and come October 6, their next game, Prison Architect will officially launch, so we caught up with Chris Delay and Mark Morris to find out how that process has been and what's in store for existing and future players of Prison Architect when it launches next week.
homefront the revolution

Interview: Homefront: The Revolution Hopes to be a True Guerilla Fighting...

In amongst the hustle and bustle at EGX 2015 last week, located in the corner of the 18-section was Koch Media's booth, home to Homefront: The Revolution, a game which, from the outside, has had a bit of a rocky development, but offered a good 15 minutes of gameplay for players to sink their teeth into.
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Interview: Core Control Developer Talks Indie

Leeds based Indie developer, Ben Bennet has never been nominated for a BAFTA. Since finishing his BA in Game Design at the University of Central Lancashire he has been working on a number of projects from his evil lair beneath his sister’s home. He can often be found in Costa working from his decaying laptop. Like every other developer out there he makes games because that is what he loves doing. His latest game is Core Control.
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Interview: Heroes & Generals Developer Reto-Moto

As of late, the free-to-play MMO shooter, Heroes & Generals, has been hitting a number of milestones. First with over 5 million players battling it out for control of different territories, and most recently, it's first year on Steam.
Space Engineers

Interview: Marek Rosa Talks Early Access, Space Engineers 2

A little before E3 we caught up with CEO and Founder of Keen Software House, Marek Rosa. For those who don't know, Keen Software House is the development team behind the hit sandbox game Space Engineers and the recently released Medieval Engineers. But what does the future hold for this development company? Why did they choose Early Access? We find out that, and then some.
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Interview: Space Ape Games on new Title, Rival Kingdoms

Rival Kingdoms launched last month onto Google Play and the iTunes App Store hoping to bring the traditional strategy element from AAA PC gaming to mobile with the same easy to pick-up functionalities found on similar titles. Space Ape Games, who you'll probably know from the popular Samurai Siege, enlisted the help of acclaimed story writer Rihanna Pratchett and embarked on a journey to bring an epic adventure driven title to mobile.

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