Interviews

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The latest interviews by n3rdabl3 with various game developers, industry veterans, actors and actresses, and more.
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Interview with Bedlam Author Christopher Brookmyre

Bedlam, for those who don't know, is a genre-jumping game based on the works by author Christopher Brookmyre. It's a game which throws players across various different genres as they battle it out to get the game's protagonist Heather Quinn, back home.
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Interview: Jagex Talks Block N Load and the Road to Free-to-Play

At the beginning of this month Jagex' multiplayer block blowing shooter, Block N Load, became free to play, something which to many outside of the game's community, seemed a little out of the blue. But that certainly wasn't the case, in fact, catching up with design director Ben Smedstad and VP of Block N Load, David Solari it seems as if Block N Load was designed with the free-to-play model in mind.
prison architect

Interview: Introversion Software on Prison Architect, Early Access, and Escape Mode

If you haven't noticed, Introversion Software have been busy beavering away on their next game for the better part of five years and come October 6, their next game, Prison Architect will officially launch, so we caught up with Chris Delay and Mark Morris to find out how that process has been and what's in store for existing and future players of Prison Architect when it launches next week.
homefront the revolution

Interview: Homefront: The Revolution Hopes to be a True Guerilla Fighting...

In amongst the hustle and bustle at EGX 2015 last week, located in the corner of the 18-section was Koch Media's booth, home to Homefront: The Revolution, a game which, from the outside, has had a bit of a rocky development, but offered a good 15 minutes of gameplay for players to sink their teeth into.
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Interview: Core Control Developer Talks Indie

Leeds based Indie developer, Ben Bennet has never been nominated for a BAFTA. Since finishing his BA in Game Design at the University of Central Lancashire he has been working on a number of projects from his evil lair beneath his sister’s home. He can often be found in Costa working from his decaying laptop. Like every other developer out there he makes games because that is what he loves doing. His latest game is Core Control.
Space Engineers

Interview: Marek Rosa Talks Early Access, Space Engineers 2

A little before E3 we caught up with CEO and Founder of Keen Software House, Marek Rosa. For those who don't know, Keen Software House is the development team behind the hit sandbox game Space Engineers and the recently released Medieval Engineers. But what does the future hold for this development company? Why did they choose Early Access? We find out that, and then some.

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