Interviews

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The latest interviews by n3rdabl3 with various game developers, industry veterans, actors and actresses, and more.
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TINT Interview: “People Trust People More Than They Trust Brands”

TINT, a global technologies platform that collects, moderates, and curates social content from across various different social mediums, which can be displayed just about anywhere, has officially launched in Europe. Originally based in San-Francisco, the company has around 45,000 clients globally, and will run regional operations from London, lead by the recently appointed European Director, Stuart Thompson. We recently spoke with Thompson about the TINT platform and the movie into Europe, and he explained a little more about what the company hopes to achieve.

Interview: How The Crew 2 Hopes to Become the most Diverse...

The Crew 2 is Ubisoft's second attempt at bringing a massive immersive, yet grounded open world to the racing video game scene following 2014's...

Interview: Alexander Mishulin on Pathfinder: Kingmaker

At E3 2018 we sat down with Pathfinder: Kingmaker’s Creative Director Alexander Mishulin to hear (and see) what fans and supporters will get to...

Smash Ultimate is Breath of Fresh Air – Interview with Smash...

At Super Smash Con a few weeks ago, I caught up with Smash Bros commentator, personality and Twitch Streamer, Coney.
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LEGO Dimensions: An Interview With Arthur Parsons

At the recent London press event for LEGO Dimensions to celebrate the release of the Fantastic Beasts and Where to Find Them story pack,...
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AdBlock Plus Interview: Are They Really a Publisher’s Worst Enemy?

Ad blockers, they're seen as the natural enemy of publishers, creators, and website owners who rely on ad revenue to make a living. They're seen as a way of allowing users to consume the hard work of video creators, website owners, and article writers for free, and that's no good. Unfortunately for these creators, ad blocking software isn't going to go away any time soon, and with the recent adoption of ad blockers on mobile, things could be going from bad to worse for these creators. But are ad blockers all that bad? According to AdBlock Plus' Comms/Ops Manageer Ben Williams, they're not at all, it's the advertisers which are the bad guys.
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Interview: Jagex Talks Block N Load and the Road to Free-to-Play

At the beginning of this month Jagex' multiplayer block blowing shooter, Block N Load, became free to play, something which to many outside of the game's community, seemed a little out of the blue. But that certainly wasn't the case, in fact, catching up with design director Ben Smedstad and VP of Block N Load, David Solari it seems as if Block N Load was designed with the free-to-play model in mind.
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I Talked Dick Wilde and Virtual Reality With the Head of...

Last month, Bolverk Games released their swamp-based VR shooter Dick Wilde. The game came out as a launch title for the PSVR AIM controller...
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Interview with Bedlam Author Christopher Brookmyre

Bedlam, for those who don't know, is a genre-jumping game based on the works by author Christopher Brookmyre. It's a game which throws players across various different genres as they battle it out to get the game's protagonist Heather Quinn, back home.
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Celtic Heroes Interview, Creating a Massive MMORPG in your Pocket

Celtic Heroes is an ambitious idea that executes itself really well to cater for both the casual mobile gamer and those who can burn...
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Interview: Rob Burman on The Walking Dead: All Out War Part...

Sometimes when we speak to a PR rep or a Community Manager you wonder how much they actually care about the game they're talking about. Sometimes you wonder how much they actually care about games in general.
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Interview: Boss Key’s Dan Nanni on LawBreakers vs. Overwatch and Happy...

At gamescom earlier this month, we got a chance to sit down with Boss Key Productions' LawBreakers Lead Designer Dan Nanni to talk all things LawBreakers, as well as the obvious comparisons with Overwatch, as well as how the game development has changed from the game's original concept to what it is today.
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Interview: Rob Burman on The Walking Dead: All Out War Part...

We caught up with Mantic Games about The Walking Dead: All Out War.
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Interview: Unity Technologies on the Future of Unity

Recently, Unity Technologies released a tech demo, "Book of the Dead", for their latest engine update Unity 2018. Needless to say, this demo was beyond impressive and an exciting tease for what lies in store for video games in the future, more specifically in terms of their graphical fidelity.

Awesome-Con 2018: Interview with Barbara Dunkelman

I'm back with some more interviews courtesy of Awesome-Con. This year I talked to two wonderful ladies of Rooster Teeth, Barbara Dunkelman, and Lindsey...

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